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Recent content by Apple111111

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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    That’s fully intended. The wonder works by giving 10 prophet points instead of 2, in exchange for not having any unique bonus. I’d say it’s reasonably balanced, and you can stack it with fanaticism if you feel it isn’t providing enough.
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    I’m noticing for some reason that the Sea Peoples literally just aren’t spawning most games, but in the ones they do, they wreak havoc. I have no clue why it’s like this but I’m trying to figure it out… I seemed to have fixed this, and balanced the sea people so their only just strong enough to...
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    I’ve going through the early game the past few hours, figuring out bugs and other issues. Right now I can conclude that the Sea Peoples (and particularly the Dorian Hpolites), were absolutely overtuned. Expect that to change next update. It’ll no longer be the norm to have them steamroll the...
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    Have any of you guys got any music recommendations for pagan African themes? Right now, I’m giving them the native music, since it fits better than the Roman ones at least, but if I could a set of 5-10 themes for pagan civs in Sub-Saharan Africa it’d be great.
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    Bug Reports and Technical Issues

    I've noticed that the Aztec UP claims it'll give 5 turns of unhappiness but actually gives 10 turns. I'm assuming this is an error.
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    Hmm... I don't think that should be happening...? I'll try to look into this one... (This issue may actually affect the main RFC DOC, since I didn't really change slave mines at all. Maybe you should test on the main RFC DOC and report the bug to Leoreth if it's still occuring. It'll affect this...
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    Modmodding Q&A Thread

    My Modmod has surpass the 100 unit count which has resulted in a minor problem. Essentially the 101st and 102nd civs are place after the 10th civ in the intro screen, likely due to alphabetical ordering that doesn't account for the third digit. Does anyone know where in the files this occurs, so...
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    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    <Posted something here instead of the modmoding thread by total accident, if you saw it please ignore>
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    Found the fix to this one. It's a pretty quirky one. Essentially, Celts were set to create "Work" units on birth, however, due to the Barbarian Kingdom gimmick, they actually can't make workers, so I guess Work Boats are considered the next best thing??? Anyways, I changed it by removing their...
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    Egypt is a hot-spot for both commerce, research and population. Using its population to churn out Great People while keeping high commerce is key. If you find yourself short on cash, Mecca is an option, and will raise your income by 30 or so.
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    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    Settler maps in assets/maps/settler. Anything marked more than 0 is historical, likewise for conquest using conquest maps
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    I’m starting to think that once 1.4 is released, I might make a 1.5 a smaller-scale update focusing a bit more on balancing and changing up the UHVs, and possibly UPs for current civs which I don’t think are fully balanced or dynamic enough (Judah, Jerusalem, Nubia immediately come to mind, and...
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    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    I agree, Celts can continue to represent Ireland, probably, but Scotland can have their own civ. That’s probably the best option.
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    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    African civs can build settlers, but it requires the feudalism tech. BTW, for a it more info about the Hausa UP, it’s a 50% chance of capturing units, and more units will spawn the more cities you have. I tried experimenting with 100% capture rate, but the AI snowballed with it and had a huge...
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