Playing Sulieman, I found that the Gunpowder Empire did not work correctly. However, two things, first playing with the Enlightenment Mod which may be the problem. Plus playing with JFD's Turks which might be an issue because the E&D blurb about the event talked about getting a free bombard...
After playing this mod for awhile, I switch to Gaia's big mod to test out updates.
I rapidly found I really miss how EoE buildings often have little purpose other than upping certain terrain improvements and the like. At first, I didn't like that because it meant a lot of buildings were...
I've notice in quite a few games that at some point (200+ turns) the whole "get coverage for stations" stops functioning. In one game I was able to cancel the agreement which gave me this, get that deal again and it started working again. Yet in another game, this didn't work. If you get this as...
Why is there even a signal quest?
Now I admit to be playing on Soyuz but I've done almost nothing except work towards getting a lasercom satellite to the point of using 4 artifacts to get science bonuses and I'm yet the closest I've gotten is turn 93 I can build lasercom satellites.
Even if I...
I was wondering, is there any way there can be a sort of If/Then GoTo function added to the AI's build preference?
The reason I ask this is carrier spam. In my last game (not with your mod however) Hutuma had around 20 (!!!) carriers and maybe 3 fighters in their entire military with only 2 of...
I think the biggest piece of advice requires a little micromanagement. Either flag a city for no growth or just keep track of the size compared to how many tile enhancements you have.
I mean in vanilla Civ and BE, you want your workers to improve everything you can even if your city can't...
I watched this video yesterday about 6 concerns about Civ VI and from what the guy was saying and comments he had gotten from the designers and the like, I'm worried that Civ:BE is the beta version of a lot of things we'll see in Civ VI.
In this I mean the whole, "if you do X, a civ will like...
Have played a few different games and I'm not as freaking out over the energy issues. I really think that this mod has a steep learning curve as you have to unlearn so many strategies which did well in vanilla BE.
I think the biggest is cranking out improvements everywhere you can because...
Playing another game and things are better but you might want to consider pointing out that certain Factions are affected by mods more than others. Given the conflicts, I'm using very few mods with this one. One however, is one I've been using for awhile being a Civ:BE clone of a Civ V mod...
After a play through on Mercury level, I have these thoughts.
Energy: It's still too way too much of a problem. The issue, however, I think can be fixed with buildings. Civ:BE is set in the future yet for the most part, everything is wind powered? What no hydroponic dams? No oil or coal (if...
So I'm going to try the new version and see how it goes.
However, I'd like to reiterate something I've been discussion with Gaia in regard to another major change mod.
I know Civ:BE is not Alpha Centauri (unfortunately) but one element missing from BE from SMAC I think really needs to be added...
As mentioned on Steam, I've had some issues.
Started a new game on Mercury (or whatever is below Vostok) and the game has gone from being incredibly hard to being rather easy in regards to the other factions.
I still feel that the main issue is that with so many things needing energy, you...
Anyone know if any modded Wonders get a bonus? Specifically ones like Abu Simel, or the Crystal Palace?
I'm pretty sure they can because the Santa Del Fiore wonder associated with Tuscany Civ has one.
Well until I can upgrade my main computer to Windows 7 (yes I know it's 2016 and I'm still stuck w/Vista) I can't play CBP.
Also in the past, it seemed to conflict with mods I liked. However I think that isn't a problem as using the Enlightenment Mod and a mod which allows a chain of...
First the n00b question; I've never seen a E&D event with the pictures shown in screen shots. Is this due to not having any of the Community patch mods?
Secondly, I noticed when Louis III mod is active (although not in the game) Napoleon loses his Civ specific E&D events. Not sure why.
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