Recent content by arthurfear

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    Who hates Civ3's combat system?

    Sure it can - don't say it doesn't until you've tried it.
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    Who hates Civ3's combat system?

    Good point - Modding shouldn't be overdone, but at the same time, the power of technology is vastly understated in Civ. Horseback riding, for example, was an incredible leap forward, and those who didn't catch up were mostly wiped out. Jared Diamond, in Guns, Germs and Steel calls riders the...
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    Who hates Civ3's combat system?

    This isn't really true though - I always mod units like this, and there is much more equilibrium than you would expect. It is much more competitive though, because you have to keep pace technologically. But even if you are backwards, you can survive if you play your cards right. It makes...
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    Who hates Civ3's combat system?

    I think that the attack value numbers should be much farther apart; currently the game does not reflect the advantages technology provides. Iron and horses enabled Pizarro's few hundred troops (along with a little luck) to conquer the Inca's 80,000 strong army. The power of the knight was...
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    The Official Civ4 Ideas Thread

    This may have been mentionned before, but there's no way I'm going to read all these posts and find out.... So, my idea is that shields should be distributed between different build projects. For example, say your city takes in 60 Shields per turn. You could alot 40 of them to building a...
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    Korean War 2005

    Why is it that as the Allies, you can nuke the crap out of North Korea and China will never declare war on you? I can understand them overlooking things maybe once or twice, but I just hammered them multiple times, and nothing ever happened - if you attack the Allies as North Korea, China is...
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    Supply/fuel element in Civ4? Too much micromanagement?

    True - but there is much less strategy in just assuming these kinds of things. Historically, Civ's rise and fall, but that only rarely happens in Civ III, if ever. This would be an equalizer, giving small, well-run Civ's a chance against great powers - Look at the Dutch resistance of Spain...
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    Supply/fuel element in Civ4? Too much micromanagement?

    The supply lines would be an excellent addition because it would allow for Guerilla type conflict - the problem with the guerilla unit is that it is basically a weak and virtually useless unit, because guerillas derive their power from being able to cut off supplies to large armies. So, you...
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    Is Current System of Trade Realistic?

    That seems to work - I think defined trade routes that could be blocked are a must. Naval power would then be necessary for large-scale trade, which would address the issue of it not being important in Civ. Building a big navy could become a new stategy of equalization for small countries, as...
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    Is Current System of Trade Realistic?

    There is definately a need to improve sea trade! People are always complaining about how the naval component of the game is meaningless, when historically, only those powers with strong navies were able to take advantage of world trade (hence the rise of Britain). But in CivIII, you only need...
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    Einstein : the poll

    What is dumb is that they made Copernicus German. Clearly he is Polish!
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    Landmark Terrain

    In the Conquests editor, what does "Landmark Terrain" do?
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    New Scenario(s) I'd most like to see added

    Isn't that already included in the Middle Ages scenario?
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    New Scenario(s) I'd most like to see added

    I think a Renaissance conquest between Italian city states would be cool - it would have a naval componant, between Venice/Genoa etc., and early cannons and musketmen. States would be Florence, Venice, Genoa, Milan etc...
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    Mercenaries

    What is it about workers that makes it possible for them to be traded?
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