Recent content by Asaf

  1. Asaf

    A simple guide to compiling the DLL

    VS2012 or VC2010? In any case, I don't really know but maybe the comments here can help you.
  2. Asaf

    Fourth Yield

    Ummm, this did not happen when I used it (see screenshots in the first post)... This whole modcomp is for displaying more than 3 yields. I any case, try tweaking the positioning parameters in CvPlot (I don't remember the exact functions. Check the diff). Actually, I took a look at the code...
  3. Asaf

    Fourth Yield

    Very nice! It's good to see that this modcomp is put into good use. I wish I could find the time to start modding Civ4 again... I have a few ideas I'd like to test.
  4. Asaf

    Military Specialization Mod, does one exist and how hard would it be to make?

    The AI makes use of these promotions, but currently only randomly, and does not take this into consideration when deciding on production. Yes, this affect is in addition to normal XP given by the building. I started merging the UI with BUG once but never really tested it (I think I attached the...
  5. Asaf

    Military Specialization Mod, does one exist and how hard would it be to make?

    Not exactly the same, but take a look at my power up mod (in my signature). Might be similar to what you're looking for.
  6. Asaf

    Creating a semi-permanent effect

    From time to time, but I didn't really touch this issue. I don't have the time. Maybe in a few weeks. Or months. We'll see...
  7. Asaf

    Game Font Editor

    Sorry, no idea :dunno: Are you using multiple monitors?
  8. Asaf

    Game Font Editor

    Can you alt-tab to it or does it stay hidden?
  9. Asaf

    dll debug error plz help

    When VS takes you to the crashing code, yuo can do two things: 1. Check the values of the variables (e.g. szName) - either hover over them or open Locals or Auto windows. 2. Open the callstack window - select all in it (Ctrl+A), copy and paste it here. Both of these should give you (and us) a...
  10. Asaf

    Power Up Mod

    If you mean adding promotions that can only be added using a building (or a specific building) - I can't think of a way. You can implement such a tag based on this mod, but you'll need to do some programming for it.
  11. Asaf

    Fourth Yield

    Open the three Symbols_X.nif files (in NifSkope). Go to the last node (12 - NiTriShapeData). Open UV Sets in the panel below. You have 3 subsets of UV sets. Go over all UV coordinates. Where ever you see 0.0312, it should be (1 / number of slots in file). In the files in this mod there are...
  12. Asaf

    Creating a semi-permanent effect

    What's dynamic reduction?
  13. Asaf

    Creating a semi-permanent effect

    Actually Mutex is the general name for it (MUTual EXclusive), and Java synchronized is probably implemented using a mutex. I did suggest a vector and not an array - because this is a list of plots which will be changed - so a vector is more appropriate. You can't use switch for...
  14. Asaf

    Creating a semi-permanent effect

    There's no need to destroy and create the thread every turn. You do have to consider saving and loading the game while the permanent effect is on (saved game should contain the data for the permanent effect, and you should play it when you load the game). Using m_bIsStorm will limit you to...
  15. Asaf

    Will MS SDK 8.0a compile this like 6.0a would?

    Take a look at my tutorial and download the files from there. They don't require installation so you shouldn't have any problems using them in Vista. And to directly answer your question - I don't think you can use SDK 8.0, since it can create inconsistencies between the DLL and exe (they...
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