I notice getting a religion hinges a lot on whether or not you find a natural wonder early in the game for the tech boost.
I'd like a map script or a mod that lets me pick natural wonder distribution at map generation.
Ideally, you should be able to make it so "balanced start" guarantees a...
I tried everything to make mountains higher than a fort on a hill with no success.
I tried raising the SeeThrough level in the mountain's terrain table
I tried increasing the MOUNTAIN_SEE_FROM_CHANGE() value in cvGlobals.cpp
I tried manually increasing iLevel under if(isMountain()) in...
This mod makes it so Forts and Citadels increase the "height" of a tile in terms of affecting vision and targeting.
In other words, a fort grants vision as if on a hill, allowing sight past features such as other hills or jungle. This also means that a fort atop a hill grants vision past...
I'd like more insight on this mod manager's installation process.
There's a setup program but it doesn't make a proper directory in the user's system
The start menu shortcut doesn't point to the executable but calls some windows function unfamiliar to me
Opening the file location in task...
Since I like to play mp games with some friends & some ai, do you think it would be possible to add the option to make human players start as far apart as possible?
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