Recent content by astrohawke

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    Crime & Punishment

    But if you're not waiting until your city has enough settled generals to pump out fully trained units off the bat then there's no difference. You either still have a bunch of low level guards not much better than ones you can get from other cities or you will still have to spend the turns...
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    Crime & Punishment

    It's still more effective to have cities build their own law enforcement. Even if these units are only half as effective as a fully trained one, you're able to get crime under control much faster than if you were to have 1 city pump out everything. Which I think is the goal for anyone who has a...
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    v27 and above - Single Player Bug/Crashes report thread

    Vanilla v27. If those have been fixed then ignore what I wrote :mischief:
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    v27 and above - Single Player Bug/Crashes report thread

    Just a few things I noticed in my current game. -The aerospacial national agency national wonder is unbuildable once regular airports get upgraded to commercial airports. -Medics don't upgrade even though it says they upgrade to ambulances and hospital ships in the civpedia. I'm always...
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    Crime & Punishment

    To be honest I always play with revolutions on and deity and apart from some recently captured cities in the early game, my cities have never reached a point where there's been revolutions regardless of how high my crime rate has gotten. And even if there's a threat of revolution in a city, some...
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    Caveman 2 Cosmos

    Realistic corporations is something that needs to be looked into as it is insanely annoying and frustrating to play with. The algorithm that determines if a corporation spreads or leaves a city is really messed up. At one point in my game, corporations would pop up in a city and then without...
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    Crime & Punishment

    The problem is, the thing that's making you uncomfortable is your need for perfectionism. There's no absolute need to have crime to be completely under control and it's something that is never completely under control in the real world. No city is absolutely crime free. For the most part...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Just a few things I noticed in my current game. -The aerospacial national agency national wonder is unbuildable once regular airports get upgraded to commercial airports. -Medics don't upgrade even though it says they upgrade to ambulances and hospital ships in the civpedia. I'm always...
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    v27 and above - Single Player Bug/Crashes report thread

    All the files are in the original post
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    v27 and above - Single Player Bug/Crashes report thread

    Can't progress past this point. Game crashes every time I end turn. Haven't updated SVN since V27 release I think. I can try updating but I dislike getting random changes halfway through a game, particularly potentially unstable ones. Please let me know what the problem is and whether you can...
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    C2C SVN Changelog

    With the latest SVN, I lost the ability to train trackers after learning the hunting tech. Has this happened to anyone else? Also I think it's kinda weird to have moved cooking up so early in the tech tree so now carrion and termite mounds can be obsoleted even before you get a chance to...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Do you think it's a good idea to limit the civilization wonders to 1 per player? Right now it's seems a bit unrealistic that you can collect a bunch of cultures and gain access to all their different UUs and buildings.
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