Recent content by AxGrinder

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    New Beta Version - April 9th (4/9)

    I will go back and recreate it the failure, but I'd suggest that you write such a disclaimer clearly stating NOT TO USE EUI with your UI, then to code as such, going as far as to disable it. Putting something out there that's not functional (because its not been tested) under a supported UI...
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    New Beta Version - April 9th (4/9)

    Using the six latest OOtB CP/CBP Beta mods w/ EUI, +Techtonics map, clean install. Logs look identical to what was described several days back. You should be able to readily replicate on a clean download/install as I have done so many times now. If you really can't, PM me back and I'll...
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    New Beta Version - April 9th (4/9)

    You can remove the CorporationsOverview.Lua and .XML until they are fixed.
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    New Beta Version - April 9th (4/9)

    This not _solely_ an ExCE issue. Just using the CP/CBP Beta release, the Corporations Overview is blocking the screen. As I was attempting to understand a CTD when running with JFD's mods, I have not tried the fix prescribed earlier on this thread. To be clear: I'm not using ExCE and I...
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    JFD's Rise to Power

    From Lua.log: [62343.937] Runtime Error: Assets\UI\CommonBehaviors.lua:62: attempt to index field 'Panel' (a nil value) stack traceback: Assets\UI\CommonBehaviors.lua:62: in function 'TabSelect' Assets\UI\CommonBehaviors.lua:82: in function 'RegisterTabBehavior' C:\Users\Greg\Documents\My...
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    JFD's Rise to Power

    Several missing foreign key references from database.log (which have net to affect my game): [9806.000] Invalid Reference on Policies.Description - "TXT_KEY_JFD_REFORM_STRUCTURE_T_COMMUNITY_SHORT_DESC" does not exist in Language_en_US [9811.234] Invalid Reference on...
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    Missing tech prerequisites late-game

    Somewhat related, this same conversation has left me often to wonder if you should have access to one (unit) of any given resource, *without improvement*. It lends the ability to build an early unit, but not multiples of them before the resource can be exploited. I recognize that this...
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    Cities in Development (Obsolete)

    No, it was in my capital. Thank you for the response. My miss.
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    Cities in Development (Obsolete)

    I am writing this away from the machine that I play on, but I noticed maybe 50 turns into the game that I'd already built the manor and mansion without having met any of the criteria for them. Putting this out there in case this "rings a bell" with others given a pending update. I'm running...
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    Cities in Development (Obsolete)

    Thank you. Some sorta weird caching happening. I deleted the mod and cleared out my downloads. Only then, I was able to see the new folder. Very strange, but working now.
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    Cities in Development (Obsolete)

    Version (22) available for download doesn't appear to have the CBP folder, per the instructions.
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    [WIP] DMS's Natural Disasters

    Love you're doing this! I don't know if the Tectonic map, that many of us play, on saves state, but that should be useful in generating the fault lines for (most) earthquakes, volcanoes and tsunamis. You'd still have the off "hotspot" (super) volcanoes, but they're pretty randomly...
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    Cities in Development (Obsolete)

    I'd suggested (buried in a debug thread) that GG and GA be convertable to Great Magistrates, bringing the conquered city under order.
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    Cities in Development (Obsolete)

    Interesting, I never disabled CID, but I did follow your instructions here and appliedd the patch file @JFD has supplied and I'm past the Dawn of Man Speech to start the game. Maybe other issues lurk, but this is the farthest I've gotten in days. --AG AG UPDATE: Game seems to be playing...
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    Cities in Development (Obsolete)

    Clearing cache and rerunning now... EDIT: Same result as running with ExCE. You did notice a failure in the DB log: table Technologies_JFD_MiscEffects has no column named PortraitEUIOnly I am running with EUI. Is this sufficiently broken?
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