Recent content by BackseatTyrant

  1. BackseatTyrant

    New Civ7 short: “Glory to Puddington“

    I'm sorry, but I misread the title, and thought this was going to be about Paddington the Bear
  2. BackseatTyrant

    Discussion On Why Civ 7 Doesn't Feel Like A "Civ" Game

    I agree with Quill18's take that the general reception of Civ 7 is largely due to social media erasing all possibility of nuance in public discourse. Everything has to be either the Greatest Thing Ever or the Worst Thing Ever
  3. BackseatTyrant

    Discussion On Why Civ 7 Doesn't Feel Like A "Civ" Game

    Ultimately, I think there is just a massive dissonance between what FXS has intended the game series to be, and what the average civ player sees the series as. The players view Civilization 1-6 first and foremost as nation-building games, to the point where some game critics have called the...
  4. BackseatTyrant

    Why does the AI treat all city states as barbarians?

    wait, does razing IPs give relationship boosts?
  5. BackseatTyrant

    Why does the AI treat all city states as barbarians?

    From my own personal experiences, that's how the AI has operated throughout the entire series. It felt to me agendas were introduced in Civ 6 to mitigate that, or at least make them more understandable, but even that has still played second fiddle to "Your army is weak and you have what I want...
  6. BackseatTyrant

    Why does the AI treat all city states as barbarians?

    My guess is that independent powers were at first coded to be "just" barbarians, but when they got updated to also be city-states, this was a part of the AI behaviour that retained all the old behaviour. I also wonder if this is also part of the forward-settling tendencies, as in "This tribe...
  7. BackseatTyrant

    Why does the AI treat all city states as barbarians?

    Except the AI seem to go out of their way to eradicate even the city states that spawned next to the human player, so I'm very doubtful they do it because they've been attacked
  8. BackseatTyrant

    Why does the AI treat all city states as barbarians?

    I'm watching a Quill18 stream (too poor to afford any machine that can actually run the game), and I am just astonished at how hyper-aggressive the AI is against any and all independent powers. Has anybody been able to figure out what the motivations are? Is there some military bonus you get...
  9. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    Granted, this something I base off of Wikipedia, which I know isn't the most reliable of sources. It's still one of the four with enough info on it to warrant its own sub-section, though
  10. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    Leaving out the Muisca doesn't feel right to me, given how it's one of the four "big" pre-Columbian civilizations (alongside the Aztecs, the Maya and the Incas)
  11. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    For some reason, I thought that Silla and Goryeo were contemporary with one another, and that the Joseon dynasty ended long before the industrial revolution kicked in
  12. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    That's one of the intentions, yes. It's just that Poland is ahead in the alphabetical order
  13. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    There was a lot of intermingling between Scandinavian and Polish royalty throughout the middle ages and well into the early modern period
  14. BackseatTyrant

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    Here's an alternative layout plan I came up with: Also, I should point out present-day Puebloans consider "Anasazi" to be a derogatory name, due to its linguistic origins EDIT: I should clarify that this chart is not going to imply there is only one civ you can become in the following age...
  15. BackseatTyrant

    Ballatro Crossover

    Aw dangit.
Back
Top Bottom