Recent content by Balaak

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    Modding Global Defines

    Very good, thank you. Yes, I knew there were some different name-types floating around in my head. Didn't know they switched file types in the expansions. Thanks! I'll be looking there.
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    Modding Global Defines

    In using the Database Log you recommended, I came across an error I don't grasp. In attempting to give the Colosseum a bit of the previous Civ games flavor, I attempted to add 1 culture. I did the following: <GameData> <Buildings> <Replace> <Type>BUILDING_COLOSSEUM</Type>...
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    Modding Global Defines

    Ah, I was wondering if there was a "Set Value=" type of command. Been poring over the tutorials and examples but not seeing that specific Global as an example. Was just reading another post of yours about Common Mistakes - was just looking at the "Definitions" and figuring to look at the top...
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    Modding Global Defines

    Hmm, doesn't like this, either. <GameData> <Defines> <Update> PLOT_VISIBILITY_RANGE="2" RIVER_SOURCE_MIN_SEAWATER_RANGE="4" SETTLER_BUILD_ON_COAST_PERCENT="10" BUILD_ON_RIVER_PERCENT="75" BARBARIAN_MAX_XP_VALUE="120" </Update> </Defines> </GameData>...
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    Modding Global Defines

    Ah... And then also the > at the end of all the "sets." Very good, thanks!
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    Modding Global Defines

    I made some changes in the Global Defines, but these appear to not be having an effect, except perhaps the Build on River change. Not sure. But specifically, the barbarian allowable experience has not changed in the game. Here's my XML in ModBuddy: <GameData> <Defines> <Update> <set...
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    Modding Policies Question

    Err... should make it a new thread. Different topic.
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    Modding Policies Question

    Many thanks! That saves me a future headache, for sure. I would have done it wrong.
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    Modding Policies Question

    Excellent, thanks! I was aware by reading some of the modding basics threads that such a change can be too general when you want to be specific, and thus multiple "where"s need to be used to narrow it down. In this case, though, I wanted to do all three without having to specify which...
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    Modding Policies Question

    Hello: I have ModBuddy up and have made some personal mods. I have an XML Policy question. Here is the current XML on the Policy section that I want to change: <Policy_BuildingClassCultureChanges> <Row> <PolicyType>POLICY_TRADITION</PolicyType>...
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    How To Write Multiple Set/Wheres?

    Excellent, thanks for the insight!
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    How To Write Multiple Set/Wheres?

    I'm figuring out Modbuddy and uploaded a basic change or two to test things out - such as the Super Settlers change. Was wondering where I might be doing something wrong. Was attempting to give Rome two technologies as a further test of my modding "skillz." I used the following: <GameData>...
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    Cannot Load or Save games

    As I had mentioned I wasn't having this problem previous to a few weeks ago. During that time I had installed a new GeForce card and downloaded a slew of Windows updates. Logically the problem is there somewhere. A few weeks ago I also ran through a System Restore to reset some of my...
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    Cannot Load or Save games

    Game plays fine for the first 30 mins or so. Around the time I advance to the Medieval? Age I start having problems. I will be unable to save any games, or load any that I have saved from either the general Save game folder in Civ3 directory or the Auto-Saves. I get - "LOAD ERROR - NOT A...
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