Recent content by baldfalk

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    Beyond Earth cheevos

    I actually think a retelling of some historic moments within BE's narrative framework could be cool. Sorta like a "history repeats itself" thing. USA and Russia cold war scenario for example. Of course, that'd require a lot more colonies than what's in the game at the moment to successfully...
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    Beyond Earth cheevos

    http://steamcommunity.com/id/baldfalk/stats/appid/65980/achievements Finishing these off reminded me how much I sorely miss scenarios. In a really roundabout way I get the feeling the cheevos reflect how much of a mid-long term blueprint Firaxis have for the game, and I hope that's really not...
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    I have to get this off my chest..

    I for one think that steering the game away from Civ 5's mindsets to something of its own is a good thing. Making the game more ICS-based with less direct incentive to go tall (the Virtue tree seems to suggest this is the base idea, along with building design, although its execution is up for...
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    Holomatrix + Terrascape

    Case closed then! Slick detective work.
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    This has to be the most unbalanced quest decision.

    You guys realize it takes a few turns to build the extra trade convoy/vessel, right? While you're doing that I'm sitting here raking in my +1 gold/turn/city.
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    Apollo OCC domination - No war, only coups.

    Man, I'd JUST "accidentally" (wasn't expecting it to work) captured Elodie's capital in my last game and naturally soda came out my nose. I was planning to subsequently do a game like this, but I guess you beat me to it! And yeah, the fact that apologizing and promising it won't happen...
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    Holomatrix + Terrascape

    Memetwork? No, it's not built as of the attached save. The only Virtues I had as per attached save that I can think of that modify culture in any related way are Social Mores (0.25 per citizen), and Creative Class (0.3x Health -> Culture), and obviously Ecoscaping which turns Terrascapes into...
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    Holomatrix + Terrascape

    Upon further testing, I'd like to retract my previous statement about the Culture output differing by 9 when I reshuffle citizens around. 1) Clicking on/off Terrascapes showing 9 culture change the culture output by 5, 6 or 7 depending on the city. 2) Clicking on/off Terrascapes that show 3...
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    Holomatrix + Terrascape

    That's what I'm hoping someone can shed some light on! Strangely enough, the tiles visually sometimes show 5, 6 instead of 9 until you go into the city screen, where they show 9 (and assigning/unassigning workers indeed shows the Culture output changing by 9 - no modifiers like...
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    Holomatrix + Terrascape

    Not sure if this should go into Bug Reports, if I'm missing something else obvious, or if this combination of Holomatrix affecting Terrascapes is actually intended to give 9 Culture/tile because that's insanely good. Went through all Civilopedia descriptions and I can't figure out any logical...
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    American Merchant of Venice

    I got one as non-Venice and did actually use its unique ability to take over a CS. You can annex it, unlike Venice who is (supposed to be) coded to only be able to puppet on acquisition, be it through conquest or UGP.
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    Language translations for leader sayings

    Old Javanese has tenuous ties to modern Indonesian at best, which in turn has enough linguistic ties to a language I understand that I can understand some words and phrases but nowhere near enough to make a coherent translation. What's more hilarious is the fact that practically every line of...
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    [Just for fun] Memorable Market Moments

    I had 500k gold at the end of one game. So I bought out culture while everyone was basically waiting for the last era win to roll by (battle countdown). It went up to 25k before I ran out of money. Even then you sure pick very, very odd things to declare CivWorld a failure by, considering...
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