I actually think a retelling of some historic moments within BE's narrative framework could be cool. Sorta like a "history repeats itself" thing. USA and Russia cold war scenario for example.
Of course, that'd require a lot more colonies than what's in the game at the moment to successfully...
http://steamcommunity.com/id/baldfalk/stats/appid/65980/achievements
Finishing these off reminded me how much I sorely miss scenarios. In a really roundabout way I get the feeling the cheevos reflect how much of a mid-long term blueprint Firaxis have for the game, and I hope that's really not...
I for one think that steering the game away from Civ 5's mindsets to something of its own is a good thing. Making the game more ICS-based with less direct incentive to go tall (the Virtue tree seems to suggest this is the base idea, along with building design, although its execution is up for...
You guys realize it takes a few turns to build the extra trade convoy/vessel, right? While you're doing that I'm sitting here raking in my +1 gold/turn/city.
Man, I'd JUST "accidentally" (wasn't expecting it to work) captured Elodie's capital in my last game and naturally soda came out my nose.
I was planning to subsequently do a game like this, but I guess you beat me to it!
And yeah, the fact that apologizing and promising it won't happen...
Memetwork? No, it's not built as of the attached save.
The only Virtues I had as per attached save that I can think of that modify culture in any related way are Social Mores (0.25 per citizen), and Creative Class (0.3x Health -> Culture), and obviously Ecoscaping which turns Terrascapes into...
Upon further testing, I'd like to retract my previous statement about the Culture output differing by 9 when I reshuffle citizens around.
1) Clicking on/off Terrascapes showing 9 culture change the culture output by 5, 6 or 7 depending on the city.
2) Clicking on/off Terrascapes that show 3...
That's what I'm hoping someone can shed some light on!
Strangely enough, the tiles visually sometimes show 5, 6 instead of 9 until you go into the city screen, where they show 9 (and assigning/unassigning workers indeed shows the Culture output changing by 9 - no modifiers like...
Not sure if this should go into Bug Reports, if I'm missing something else obvious, or if this combination of Holomatrix affecting Terrascapes is actually intended to give 9 Culture/tile because that's insanely good.
Went through all Civilopedia descriptions and I can't figure out any logical...
I got one as non-Venice and did actually use its unique ability to take over a CS. You can annex it, unlike Venice who is (supposed to be) coded to only be able to puppet on acquisition, be it through conquest or UGP.
Old Javanese has tenuous ties to modern Indonesian at best, which in turn has enough linguistic ties to a language I understand that I can understand some words and phrases but nowhere near enough to make a coherent translation.
What's more hilarious is the fact that practically every line of...
I had 500k gold at the end of one game. So I bought out culture while everyone was basically waiting for the last era win to roll by (battle countdown). It went up to 25k before I ran out of money.
Even then you sure pick very, very odd things to declare CivWorld a failure by, considering...
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