If a feature requires automation (governorization), it maybe should be just ditched alltogether.
Geologists? Hello? The fourth alternative would be "no" to these new concepts.
To quote Searcheagle - Civ is a big picture game.
Civ3 is already too much obvious tedium and little actual...
I think part of the discussion boils down to this, make space victory:
1) a self-sufficient Mars colony - possible earlier, ~1980's technology.
I don't know if a Mars colony sounds so marvellous that it would actually be rewarding to win the game with that. Bonus is, it's not so sci-fi and...
Hmm? Let's assume the closest earth-like planet is found at 1 light years.
Light speed is about 300 000 km/s, so if we simplify and assume
the spaceship travels at 3000 km/s (1% of lightspeed) it would take 100 years to get there. We can use Newtonian equations with this low speed.
Now, we...
The beaker bonus from big cities sounds plausible .. and also that military techs etc could be more easily captured. It doesn't have to be as big a thing as it was in civ1. And it can be somewhat random, just like in real life, you really have no idea what technology to find when capturing a...
How if you just had a button: "postpone" for all those popups coming up (or even a "postpone all") so you could for ex deal with the disorders first and then you could resume the popups again clicking a minimized icon that appeared when you clicked postpone. If you didn't click it, they would...
Sorry a bit that i'm sidestepping to an earlier post, but I think it was so good that it needs commenting.
I've been thinking exactly the same - gameplay gets boring. :(
At some point most of the actual gameplay is just tedious worker management (automation doesn't work), and then at the...
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