Recent content by Banazir864

  1. Banazir864

    Proposal: Cities Should Create Towns

    One idea might be to have towns only count as half a settlement for purposes of the settlement limit. Or, more realistically, have cities count as two settlements and then double the limit.
  2. Banazir864

    Challenge/Penalty Mementos

    Here are some ideas: De dissensionibus filiorum Ludovici pii (Charlemagne) The Franco-German hostility is really just sibling rivalry. Settlements are significantly more likely to revolt during crises, with this effect increased as the crisis intensifies. XP gains doubled. Defaced Cartouche...
  3. Banazir864

    What's the highest possible adjacency bonus?

    Unless I'm misunderstanding the mechanics, a Madrasa owned by Charlemagne and surrounded by 12 science buildings (some of which might be in neighboring cities) would have an adjacency of 24. +12 Science from its own adjacency for science buildings +6 Science from its own adjacency for quarters...
  4. Banazir864

    Why such an uncreative approach to religion?

    I always thought that the religion system from Civ IV (where religions arise organically* and you simply choose how to react to them) was the most realistic. For that matter, I preferred Civ IV's civic system over V-VII---it felt the most like an actual government adopting core philosophies on...
  5. Banazir864

    Pick a leader who isn't in the game yet and give them an ability!

    INCITATUS Incitatus is one of the most well-known figures of the Roman Empire. An emperor named "Bootsie" or somesuch planned to make him Consul, but apparently never got around to it. Nevertheless, he lived in luxury befitting a royal, and is indisputably one of the horses of all time...
  6. Banazir864

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    My recommendation for that, especially if you're going militaristic like Charlemagne normally does: 1. Prioritize expanding your borders to block the tiles the city could expand to (by using the building trick, if necessary). 2. Conquer all of the AI's cities but that one. 3. Deny open borders...
  7. Banazir864

    World Builder

    I miss Civ2 Gold when not just making custom maps but making complete overhaul mods was accessible even to non-modders---even a child (like me at the time) could do it.
  8. Banazir864

    Design a civ using known Civ VII mechanics

    MASHONA - EXPLORATION AGE CIVILIZATION During the Late Middle Ages and Early Modern period, the Shona people of southern Africa (plural: Mashona) built many cities with high stone walls. The greatest of these was Great Zimbabwe. Using the region's rich gold supplies, they were able to trade...
  9. Banazir864

    A 5th Age: High Frontier O'Neill Style Space Colonization

    This reminds me of Civilization 2: Test of Time, and I would be 100% in favor of bringing that back.
  10. Banazir864

    Scenarios and Full Mods utilizing Age system

    A Middle Earth mod could make good use of the Age system. Go Dorthonion->Numenor->Gondor as Beren. Or be ahistorical and go Doriath->Khazad-dum->Dorwinion as Sam Gamgee.
  11. Banazir864

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    That tablet was probably included because it became a bit of a meme for how much it sounded like a modern customer complain.
  12. Banazir864

    Genius Idea for UI Art Style!

    Yes. I like how Age of Empires 2 does it with the different civilizations---the UI differences are subtle, but still distinctive.
  13. Banazir864

    Genius Idea for UI Art Style!

    I could see a more subtle difference between ages (e.g., fonts or background textures), but certainly not wacky cursors.
  14. Banazir864

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    Technically, it is on a mountain, since that's what an island is. A mostly-submerged mountain, but still...
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