Recent content by Banazir864

  1. Banazir864

    Which decade has the most Civfanatics?

    For me, the peak was Civ II Gold with the sci-fi and fantasy scenario pack, but I’m sure a lot of that is nostalgia. I still really like the whole “layer” idea from the scenarios and would like to see an updated version in a modern Civ game.
  2. Banazir864

    Civ VI Funny/Strange Screenshots

    Geneva got a relatively realistic spawn in my non-TSL game.
  3. Banazir864

    Strongest a la Carte Civs

    Ever since the game came out (actually, since Civ V) I've toyed with the idea of what combos would be best if you could select your uniques individually. What are some of the strongest or most enjoyable combos? Obviously, some combos would be very unbalanced (Kongo without Mvemba's religion...
  4. Banazir864

    That's a typo, right? CivWiki Khmer

    A comma would be useful in that case to denote that the clause “for every population” does not modify “+1 Amenity.” I don’t know if it’s strictly grammatical, but when stating rules, it’s common and accepted to bend the rules of grammar if necessary for the sake of clarity. As worded, it...
  5. Banazir864

    What does the color of combat modifier icon mean?

    The thing is, the flanking bonus from the man-at-arms is white. Why would the flanking bonus be red on one unit and white on the other?
  6. Banazir864

    Civilization Iceberg

    And that’s one of the reasons why my fondest Civ memories are of Civ II Gold. Even as a child, I could make complete overhaul mods.
  7. Banazir864

    Civilization Iceberg

    “Oh most untrustworthy leader of the infidels...” - the actual leader of the Infidels
  8. Banazir864

    I finally figured out the reason behind Babylon's weird ability.

    I always thought Babylon would be better if it’s ability applied to culture (with free Code of Laws, of course). That would keep them from getting too much military early. Of course, they might monopolize GWAM too much, but still...
  9. Banazir864

    ALL Bugs, AI actions and UI Elements in Civ VI we want to have fixed

    Really? I’d think only considering units within a certain radius would be easy enough to program. I’m not asking for perfect pathfinding; I’m just asking for units to not give up because of a foreign unit several turns ahead. At a minimum, units shouldn’t “forget” their destination just...
  10. Banazir864

    [NFP] No civs in the Americas

    This is one of the reasons why I wish you could have more than two leader pools. For TSL Earth, you could have one pool for each region and guarantee a relatively even distribution.
  11. Banazir864

    ALL Bugs, AI actions and UI Elements in Civ VI we want to have fixed

    For me, a big one is fixing the pathfinding so it doesn’t take into account foreign units who are more than a turn away? It’s so annoying having Settlers ask for new orders because some City State unit happens to be on their destination five turns away or having units backtrack and start taking...
  12. Banazir864

    April 2021 Update - Patch Notes Discussion

    Does anyone else think this is a deliberate Sean Bean reference (i.e. the Boromir meme)? Also, while we’ll probably never know for sure, I tend to feel like the “Pet Dog” action was more a case of “Hey guys, I was bored over the weekend so look what I did.” “Haha, that’s great! Let’s add it to...
  13. Banazir864

    City States' Use Of Captured Settlers

    IMO, every tile should be able to hold the following: - 1 military unit - 1 support unit - 1 religious unit - 1 Great General or Great Admiral - Unlimited civilian units (it’s not like you can have a “builder doom stack”) - Unlimited non-military Great People Also, foreign units should be able...
  14. Banazir864

    Why Cultural Overreach

    I’ve even gotten exclaves before as Cree when a trade route passed through the third ring of one of my other cities.
  15. Banazir864

    Which games did which things the best?

    I'd definitely agree with government/policies being best in Civ IV, with the ability to select a policy for each issue. The one downside is that it was a bit too linear with not enough equal options. Civ V basically didn't have governments until BNW introduced the ideology system, and even...
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