For me, the peak was Civ II Gold with the sci-fi and fantasy scenario pack, but I’m sure a lot of that is nostalgia. I still really like the whole “layer” idea from the scenarios and would like to see an updated version in a modern Civ game.
Ever since the game came out (actually, since Civ V) I've toyed with the idea of what combos would be best if you could select your uniques individually. What are some of the strongest or most enjoyable combos? Obviously, some combos would be very unbalanced (Kongo without Mvemba's religion...
A comma would be useful in that case to denote that the clause “for every population” does not modify “+1 Amenity.” I don’t know if it’s strictly grammatical, but when stating rules, it’s common and accepted to bend the rules of grammar if necessary for the sake of clarity. As worded, it...
I always thought Babylon would be better if it’s ability applied to culture (with free Code of Laws, of course). That would keep them from getting too much military early. Of course, they might monopolize GWAM too much, but still...
Really? I’d think only considering units within a certain radius would be easy enough to program. I’m not asking for perfect pathfinding; I’m just asking for units to not give up because of a foreign unit several turns ahead. At a minimum, units shouldn’t “forget” their destination just...
This is one of the reasons why I wish you could have more than two leader pools. For TSL Earth, you could have one pool for each region and guarantee a relatively even distribution.
For me, a big one is fixing the pathfinding so it doesn’t take into account foreign units who are more than a turn away? It’s so annoying having Settlers ask for new orders because some City State unit happens to be on their destination five turns away or having units backtrack and start taking...
Does anyone else think this is a deliberate Sean Bean reference (i.e. the Boromir meme)?
Also, while we’ll probably never know for sure, I tend to feel like the “Pet Dog” action was more a case of “Hey guys, I was bored over the weekend so look what I did.” “Haha, that’s great! Let’s add it to...
IMO, every tile should be able to hold the following:
- 1 military unit
- 1 support unit
- 1 religious unit
- 1 Great General or Great Admiral
- Unlimited civilian units (it’s not like you can have a “builder doom stack”)
- Unlimited non-military Great People
Also, foreign units should be able...
I'd definitely agree with government/policies being best in Civ IV, with the ability to select a policy for each issue. The one downside is that it was a bit too linear with not enough equal options.
Civ V basically didn't have governments until BNW introduced the ideology system, and even...
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