That's a little more restrictive than I'd like, honestly. I guess if it's a choice between a civ spawning in a more advantageous location while forcing the others to specific places or letting the cards fall where they will, I'll just let the cards fall where they will.
Thanks for trying to...
How would I go about it such that only those civs appear in that area? Especially if more than one of them wind up in the same game?
Also, in semi-related musings, is it possible to prevent the spawning of a city-state or civ in an area of the map? I have a section with a ton of goody huts that...
I made a custom map, and in all my testing of it, one of the four continents has remained empty of civs no matter how many times I restart, even though the terrain would be beneficial to one or more civs (such as Canada).
Any idea what's going on with it, or is it just that the game really...
I built a map in World Builder (took me three days, but that was partly because of work), and I pre-placed resources in the world according to the map I was referencing when I built it. But when I went to play-test it, I found resources I didn't place on the map.
So I was wondering if there was...
I've come up with some ideas for mod civs, but have no skill at modding, so I'm going to post them here to see if anyone adopts them:
First up, two ideas from Magic: the Gathering: Nicol Bolas's Amonkhet and Jace Beleren's Ravnica.
Civilization: Amonkhet
Leader: Nicol Bolas
Leader Bonus...
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