Recent content by Barra

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    [QoL] Squads: Group Movement + RTS Style Control Groups

    Thought its intended to work with the NUM Keys, because somewhere you state the hotkey is CTRL+[Num] (Num keys would be "better" because for a right handed user, these Nums are easy to reach with the mouse hand) [I play TBS games relaxed, almost all the time just using the right hand] A...
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    Suggestion/ModMod Req. [End Turn]

    My english sems very bad, cause no one seems to understand me, so this time with google translate: I would also like to see this feature in civ 5: In civ 6, at the end of the turn, when all units have received their orders, pressing enter will open the nearest city waiting for new build...
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    [QoL] Squads: Group Movement + RTS Style Control Groups

    Wow, this is something many of us had wished, this feature is really fantastic and you Sir have my sincere respect for making it work. Really really nice feature, a must have and one almost all TBS Titles are missing... Somehow Ctrl+[NUM] Number does not work, but Ctrl+Number does, so its fine...
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    Suggestion/ModMod Req. [End Turn]

    The Enter/Return Key is used as Cycle key BUT in Civ 5 it does not cycle through city order tasks, it just cycles through units. So when all orders are given, the Enter key does not bring you to a city waiting for orders and you have to click on the bottom right to go to the city which awaits...
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    Suggestion/ModMod Req. [End Turn]

    Hello, I really like how the mod has evolved, come to play it all few years :) After a recent civ vi playthrough i came back to CPP, but do miss the End Turn feature of civ 6. When you have cycled through all unit commands, the "Enter" Key will bring you to any mandatory action, as choose a...
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    WTP 4.0.2 Published - Community Feedback

    What distincts a Beta from an Alpha, is that a Beta is feature complete but not bugfixed (completly), while an Alpha is open for adding features and not bugfixed at all...(bc its in its development phase) Atleast thats my understanding of these terms, so calling it Beta wouldnt be right too :D...
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    WTP 4.0.2 Published - Community Feedback

    Hehe you have no issue, taking the responsibility for it, but yeah you earned it too, for sure :thumbsup::borg::cool: Didnt knew this, so another nerd fact for me :w00t: WTP is the way better decision to COP not just because of its acronym 👮‍♀️🚨 We the People, this phrase...is so much more...
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    WTP 4.0.2 Published - Community Feedback

    You earn my sincere respect SIr! I dont want to grant at all... Love the mod, which, without you just would not exist. WritingBull, Schmiddie, Nightinggale and so one You all are the pillars of this fantastic gem. While I was creating your praise :king: I found this...
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    WTP 4.0.2 Published - Community Feedback

    I have to agree to IsabelXXX, myself had this feeling here more then once. My english is not good enough to express it like isabelxxx did, but Im with her?/him. Raystuttgart, we dont know each other, thats fine. But your tone is sometimes as described. Your statements do not make any differnce...
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    Something to offer !

    Hello Im back and enjoying your newest release. Its fantastic, aswell as the event log. Good Job! May I kindly ask you to add this small changes to the terrain info? Basically the Terrain Info Tooltip was the purpose I started coloring the files, back in the days. After my changes the...
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    [Mod]Col4Dragger: An Option to move the Top-Right multipurpose window

    Here is a more evolved Version Col4Dragger 0.9, it supports 720p, 1080p and 1440p resolutions and does automatically drag the top right window(s) to a more convenient position. This happens almost instantly and works surprisingly well It could be used to start the game and/or while already...
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    [Mod]Col4Dragger: An Option to move the Top-Right multipurpose window

    Thanks for your reply. I already suspected something like this... For those interested in a workaround, here is a very basic autoit script:
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    [Mod]Col4Dragger: An Option to move the Top-Right multipurpose window

    First things first, Thank you for the great 4.0 Update. The multipurpose window, used f.e. in Go-To or to choose a students profession, showing the Story snippets etc. , is always appearing in the top right. This is somehow unconvenient for me, is there an option to let it anchor in the middle...
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    Is anyone else frustrated with the war map?

    Yeah thank you, found it !
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    Is anyone else frustrated with the war map?

    Oh this is good to known and yes it makes sense. Im glad I did not had to learn this the hard way :D
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