My reasoning was that I wanted to keep my allies (and maintain neutral relations with other civs) since I was going for cultural victory and didn't need unnecessary war. Surely it would have been much worse for me diplomatically to make Khmer go extinct than Mexico City? Thanks also for the...
For some reason only one of my allies was actually in the war (I think because he started it and he wasn't allied with my other allies). But you're probably right. I bet that I wouldn't have gotten any more than 100 grievances from other civs for taking Khmer's capital :-/. I think that's why...
That makes sense. It seems the game should allow for some way to punish the value of a city state that DOWs you without completely conquering them. Like maybe a mechanic where you occupy them during the war, and when the war ends, they lose all (or half) of their envoys from everyone, and lose...
Khmer DOWed an ally and I was dragged into the war. Khmer is suzerain of Mexico City. I am allies with 4/6 other civs with no grievances.
I don't need to do anything to Khmer because they only have 1 city and are very weak. But they have the highest diplo points, so I decided I can use this as...
I've read a few guides and haven't found the answer to this yet.
In my last game, I had generated a lot of grievances for my war against the Inca.
All other civs in the game except the Ottomons had a 10% diplo penalty against me based on those grievances.
Some of these civs (Norway and...
Civs with territorial niches have been some of my favorites over the years also. It's only when a civ has an ability that directly conflicts with all (or most) of the vanilla district placement bonuses.
In general, it's possible that as I play the game more and avoid these civs that lead to...
Coming back to VI after a couple year hiatus, I am definitely enjoying it much more than before. Partly this is exapnsions, patches, rebalances, and partly it's because by now I've realized that VI isn't going to be my favorite in the series, so I'm playing more to just mess around and have...
I couldn't have said this better. I hadn't even noticed this, but this is definitely an area of improvement to me in the series. Adding trade routes to the series is a big part of this evolution.
I get this gnawing feeling that Firaxis is losing control of the series, in the sense of good and balanced game design.
Civ VI has so much complexity but it isn't deliberately controlled complexity. And it's not balanced, and the AI can't make use of it. So playing this game feels tedious or...
I haven't quit in the sense that I'm angry, but I have no desire to play Civ since the game came out.
For me I think it's a combination of all the little hindrances which curbed my enthusiasm, along with the much larger factor that the game takes far too long for me to be able to dedicate time...
Not to derail but I'm not impressed with espionage either. It feels more like busywork than anything else. Rigging elections in Civ V at least felt more strategic to me. I don't know exactly why, but it did.
Being Suzerain is a risk. Just remember if the AI declares war, they get a warmonger penalty, so they're kind of shooting themselves in the foot in terms of chances for future research agreements (unless they do it real early).
I do wish the AI was a bit smarter about how they approach this...
Agree with the simple +1 movement to all unit. My only gripe with the new system is just that it slows the game down.
And if this nerfs cavalry too much, give them an additional +1. But I doubt it would.
Edit: I will say though, that the current system greatly rewards you for focusing on...
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