Recent content by Big J Money

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    [GS] Any way I could have handled this differently? (CS and grievances)

    My reasoning was that I wanted to keep my allies (and maintain neutral relations with other civs) since I was going for cultural victory and didn't need unnecessary war. Surely it would have been much worse for me diplomatically to make Khmer go extinct than Mexico City? Thanks also for the...
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    [GS] Any way I could have handled this differently? (CS and grievances)

    For some reason only one of my allies was actually in the war (I think because he started it and he wasn't allied with my other allies). But you're probably right. I bet that I wouldn't have gotten any more than 100 grievances from other civs for taking Khmer's capital :-/. I think that's why...
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    [GS] Any way I could have handled this differently? (CS and grievances)

    That makes sense. It seems the game should allow for some way to punish the value of a city state that DOWs you without completely conquering them. Like maybe a mechanic where you occupy them during the war, and when the war ends, they lose all (or half) of their envoys from everyone, and lose...
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    [GS] Any way I could have handled this differently? (CS and grievances)

    Khmer DOWed an ally and I was dragged into the war. Khmer is suzerain of Mexico City. I am allies with 4/6 other civs with no grievances. I don't need to do anything to Khmer because they only have 1 city and are very weak. But they have the highest diplo points, so I decided I can use this as...
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    Why do some civs not care about 3rd party grievances?

    I've read a few guides and haven't found the answer to this yet. In my last game, I had generated a lot of grievances for my war against the Inca. All other civs in the game except the Ottomons had a 10% diplo penalty against me based on those grievances. Some of these civs (Norway and...
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    How do you feel about civs / leaders that modify district placement?

    Civs with territorial niches have been some of my favorites over the years also. It's only when a civ has an ability that directly conflicts with all (or most) of the vanilla district placement bonuses. In general, it's possible that as I play the game more and avoid these civs that lead to...
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    How do you feel about civs / leaders that modify district placement?

    Coming back to VI after a couple year hiatus, I am definitely enjoying it much more than before. Partly this is exapnsions, patches, rebalances, and partly it's because by now I've realized that VI isn't going to be my favorite in the series, so I'm playing more to just mess around and have...
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    The state of Gold in the game

    I couldn't have said this better. I hadn't even noticed this, but this is definitely an area of improvement to me in the series. Adding trade routes to the series is a big part of this evolution.
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    Anyone else quit playing?

    I get this gnawing feeling that Firaxis is losing control of the series, in the sense of good and balanced game design. Civ VI has so much complexity but it isn't deliberately controlled complexity. And it's not balanced, and the AI can't make use of it. So playing this game feels tedious or...
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    Anyone else quit playing?

    I haven't quit in the sense that I'm angry, but I have no desire to play Civ since the game came out. For me I think it's a combination of all the little hindrances which curbed my enthusiasm, along with the much larger factor that the game takes far too long for me to be able to dedicate time...
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    Tom Chick's take on Civ 6

    Not to derail but I'm not impressed with espionage either. It feels more like busywork than anything else. Rigging elections in Civ V at least felt more strategic to me. I don't know exactly why, but it did.
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    Have you completed any games of CIV 6?

    Is it just me or does the game also take longer to play? My first game took 20 hours 8-O
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    How to prevent AI from attacking my Suzerain CS's?

    Being Suzerain is a risk. Just remember if the AI declares war, they get a warmonger penalty, so they're kind of shooting themselves in the foot in terms of chances for future research agreements (unless they do it real early). I do wish the AI was a bit smarter about how they approach this...
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    The New Movement Rules Cripple 2-Move Melee Units

    Agree with the simple +1 movement to all unit. My only gripe with the new system is just that it slows the game down. And if this nerfs cavalry too much, give them an additional +1. But I doubt it would. Edit: I will say though, that the current system greatly rewards you for focusing on...
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    Protecting Trade Routes (add escort functionality to trade unit idea)

    This would be a great idea for a mod, if it's possible. It seems to blend very well with Civ VI's ethos, too.
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