Recent content by billia

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    LAN Question

    Soooo.... I have the game. Legitimately. And I play on lan with my husband. Well, everything is fine and dandy until we try to load a game we had saved earlier. The game automatically sets his civ, the host civ, to the prince difficulty from chieftain. (We're noobs). Is there a wsolution to...
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    Yes, this is about colors...

    So the problem is that the colors.xml is does not have MOD_BLUE and MOD_TAN listed correctly? I needed to put PLAYER_COLOR instead of COLOR_ in the colors xml. I managed to figure it out thanks to all of you. Now I can back to modding. Thank you!
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    Yes, this is about colors...

    Well the problem is that the option to choose the color is available to me in the scenario editor. However, both the primary and secondary color are displayed as just plain white.... I don't really have them assigned to a civilization. So instead of something like this: [X][X] it looks like[X][X]
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    Yes, this is about colors...

    Okay, Sorry for the double post, but here is an example of what isn't working for me. The blue color is the color I'm trying to get the game to read. I had it in the code in both the playercolors and colors xml's. <Row> <Type>COLOR_MOD_BLUE</Type>...
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    Yes, this is about colors...

    Okay. Thank you for the information. But my question is now: Is it exactly out to that place. For example, is 0.078 an acceptable value for say, red? Or could it be 0.07843 and still display properly in the game? Will the game naturally cut off the number at the third place? Or do I need to...
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    Yes, this is about colors...

    Sigh, I have searched and searched and searched this website and I can't find a post I read before about the values to use for colors in the xml. What values does the game use, how do I convert that from decimal? I appreciate any help I can get. :confused:
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    Adding a trait?

    Yeah, there was a lot wrong with it. lol.
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    Adding a trait?

    Yeah... It shows up in game and everything, it just doesn't take effect, lol. EDIT: I've discovered the issue. I wasn't capitalizing something correctly. It seems to be working now. Here's the final coding: <GameData> <Traits> <Row> <Type>TRAIT_WORLD_BREADBASKET</Type>...
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    Adding a trait?

    Well, I ended up having in the xml as this: <GameData> <Traits> <Row> <Type>TRAIT_WORLD_BREADBASKET</Type> <Description>TXT_KEY_TRAIT_WORLD_BREADBASKET</Description> <ShortDescription>TXT_KEY_TRAIT_WORLD_BREADBASKET_SHORT</ShortDescription> </Row> </Traits>...
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    Adding a trait?

    Sorry for the double post, but I managed to scrounge this up by looking through the Schema. Is this going to do what I am trying to accomplish? <GameData> <Traits> <Row> <Type>TRAIT_WORLD_BREADBASKET</Type> <Description>TXT_KEY_TRAIT_WORLD_BREADBASKET</Description>...
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    Adding a trait?

    Soooo, I made a new civilization and everything is working great with it. The mod adds Ukraine as a playable civ for Vanilla Civ V. Since Ukraine is a huge supplier of food for the world, I wanted to add a trait that would reflect this. Is there a way that I could change the yield from this civs...
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    Need help adding a trait, PLEASE

    Okay, I think I've figured it out... Beggining to worry that I had some kind of error that couldn't be fixed, I removed the trait that wasn't weorking from the xmls. I built the mod and then tested to see if the one that WAS working, still worked. It did. Then, I added the new trait back in...
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    Need help adding a trait, PLEASE

    Thank your the info to getting to the right place. However, the entries ARE in the debug database. In game, what is the promotion supposed to look like? I can take the archer for example and use it to attack an enemy, but after the first attack, it's out of moves... Shouldn't the promotion...
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    Need help adding a trait, PLEASE

    The log came up with nothing... I have sqlite, but I'm not quite sure how to read it's contents. I did waht you said but I didn't get mush out of it. After hitting the "next" button, I minimized and ran sqlite. I couldn't even find my civ in there. Yet, the civ, itself, works...
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    Need help adding a trait, PLEASE

    The only problem with that is that it's not working, lol. <GameData> <Trait_FreePromotionUnitCombats> <Row> <TraitType>TRAIT_INNOVATION</TraitType> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <PromotionType>PROMOTION_SECOND_ATTACK</PromotionType> </Row> <Row>...
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