I didn't actually do anything with tooltips, and it isn't high on my priority list. I have no problem with it being in Python of course, don't remember what I said about it previously!
I agree I only merged to master, hoping it would get some testing by devs before going to SVN. It was the initial intent of the system, another was that we get sign off from another dev when pushing changes to SVN.
For future reference: its not just the texture (texture is just the coloration), its the model (the actual 3D shape of the unit) that is changing AND the texture.
Shall we aim for first weekend in February?
I'm going to address more things on this list: https://github.com/caveman2cosmos/Caveman2Cosmos/projects/12
I think there are no known crashes or freezes at the moment.
If there are other bugs please add them to the github project.
We can still make...
It will have normal MAF just from paging around the map, this scenario is too big even with paging (at least with this number of civs I guess). I changed the paging distance settings and could get through an EOT but it is still right on the limit and I would expect MAF if I play a few more...
Sadly this forum doesn't provide feed for anything except top level posts (i.e. no replies) so its of limited use. I added it for the main section and bugs subforum anyway.
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