I'm working on a mod leader and civ, and I've hit a roadblock where I am not able to figure out the lua needed for the traits.
The most critical problem I am having is that I cannot figure out how to properly refer to units. I have two functions I can't get working because I am stuck on this. In...
I think I'll update my Senkai and Myouren Temple civilizations for civ 6. I'm also thinking of ideas for a kourindou civ. Waiting for mod tools before I get started, though. I don't mind if anyone else wants to make them, but I'll still probably make my own version.
I am making a custom civ with a unique temple replacement that gives great writer points and holds a great work of writing. I have great work count set to one, and it will show up in the city screen, but after a great work has been created, writers will still be able to create a great work for...
Changing the CombatClass to NAVALRANGED fixed it. I was just being a ding and defining CombatClass based on the vanilla game instead of BNW.
My XML file has a lot of clutter in it from the template I am using and some copy-pasted stuff thrown in so I'm not sure if it would be useful to anyone...
I've tried UNITCOMBAT_NAVAL and UNITCOMBAT_RANGED. Both result in crashing. Naval even crashes when firing from the water. I feel like this might have something to do with the domain, but if I set the domain to sea only coastal cities can build it. Even so, I recall a crash when firing from land...
I am working on a mod right now which adds an airship-like frigate replacement capable of flying over land and sea. The unit works fine with quick combat turned on, but without quick combat, the game crashes upon the unit entering combat. Is there a way to make it so my custom unit will use the...
I want to do something similar with a Civ I am working on right now, but I only want the bonus to apply to great works of writing. Is there a way to do this? Also, does this work with faith? I know faith is a bit of a wonky yield sometimes.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.