Recent content by BJV_Coug

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    Change PrereqTech of Technology using XML

    Thanks whoward69 , you preemptively answered my next question. Horsehoe, this is part of a much larger rewrite (in fact a universe change), that will rectify some of the inconsistencies you brought up.
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    Change PrereqTech of Technology using XML

    Beautiful! I had totally overlooked that, thank you so much.
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    Change PrereqTech of Technology using XML

    Is there a way to change the PrereqTech of an existing technology using XML? For example, if I want to change the PrereqTech of Calendar and Writing from Pottery to Animal Husbandry. Here's what I've tried so far <Technology_PrereqTechs> <Update> <Where Type="TECH_CALENDAR"/>...
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    Unable to load .dds textures, even though they are in the VTF

    I ran into the same issue before. For the DOM and diplo screens, you have to compress the .dds files when you export them (BC2/DXT3 compression). Also make sure that your XML file where the fallback image is called is set to VFS: TRUE as well.
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    Using whoward69's UI-notification options mod

    Thanks for the additional information. I'll give this a go.
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    Using whoward69's UI-notification options mod

    So do I understand correctly that I install and use this mod and then add the additional codes (as shown in some of the posts here) to my mod? To replace a notification, the bombard example is the one to follow, correct? Also, I've never encountered making changes to the .modinfo file, can...
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    Creating art for Unit and Promotion (flag) icons

    Can anyone give me pointers on making unit/promotion icons (the flags that show up over their heads on the game board). I've got the technical aspect of it figured out, but I'm looking for pointers on making the art look good as I don't have much experience there. Also, I only really have GIMP...
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    UI - Notification Options

    whoward69, so do I understand correctly that I install and use your mod and then add the additional codes (as shown in some of the posts) to my mod? To replace a notification, the bombard example is the one to follow correct? Also, I've never encountered making changes to the .modinfo file...
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    Replacing (or deleting) items under "Unit_FreePromotions"

    Good to know. Thanks for the correction!
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    Replacing (or deleting) items under "Unit_FreePromotions"

    If I'm understanding the question correctly, you're going to want to update the Unit_FreePromotions table. This is pretty easy to do in XML. Use this code (or code such as this) between the <GameData> tags in your XML file (make sure it's tabbed properly): <Unit_FreePromotions> <Update> <Set...
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    Dawn of Man image issue

    For whatever reason (and unlike the icon atlases) you have to compress the image when you generate the .dds file. Set the compression to BC2/DXT3 when you do your export, recopy the file to your mod (VFS to true like you said) rebuild and try it again. Hopefully that will work for you.
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    Are conditional statement possible in XML?

    Working on a custom civ that utilizes a modification of the diplomatic marriage trait. I've got everything worked out except the notification part. It looks to me like the notification is called directly from the dll, with the TEXT_KEY written right into the code. What I want to be able to do...
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    Tomatekh's New Civilizations

    killmeplease, Tomatekh - in this instance I think &#1085;&#1077;&#1091;&#1085;&#1099;&#1074;&#1072;&#1102;&#1097;&#1080;&#1081; is a pretty good translation for resilient. By the way, I lived in Samara (and Saratov & Orenburg) from 1999 - 2001. I miss it terribly.
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    JanBoruta's Map and Icon Workshop

    janboruta, your art is amazing. I've been working on a Soviet Union civ for a while (trying to mod diplo marriage to create SSRs and it's taking some time). I had intended to use Lenin as the leader, but with your artwork, I think I'll switch to Stalin. Do you have, or would you be willing to...
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    DoMinorBuyout function

    How do you modify and recompile the cpp files into dll files that the game can use?
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