Recent content by Bladesss

  1. B

    Bug Reports

    OK, I had removed the faithspecialist building file per instructions, unless I screwed up. let me re download
  2. B

    Bug Reports

    using the 2-3 day old patch to V3. Getting a great intellectual every turn in classical golden age. (I Think this is reported already.) When I tell the Great intellectual to build a think factory the game crashes. (locks up) other minor bugs The pedia entry of the Think Factory says +2...
  3. B

    Bug Reports

    My current game just learned Hierachy and started construction. Promethaus was not offered as a tech to learn. I have crashed once about turn 190, but the saved game got past that point. This is turn 205, and my prior game did crashed turn 225. I posted the save of the prior game (message 1152)...
  4. B

    Bug Reports

    Not sure, but all my games have crashed near the end of the Pre-historic. As I analysed the tech tree, it looked like Prometheus was removed in an organized manor, not just some kind of corruption.
  5. B

    Bug Reports

    I don't show Prometheus in the game any more. It was removed before I applied any patches. Most of the links to it, got changed to construction. Either I have some corruption or we are looking at different versions. I have applied the Golden age, CCTP_Policies, and CCTP_priest patches to my...
  6. B

    Bug Reports

    I think I have a tech loop bug. Construction > Trapping > Animal Husbandry > The Wheel > Construction
  7. B

    Bug Reports

    ok, will try another game to see if I get a problem. (Does the In game Editor help at all for some kinds of Diagnosis?)
  8. B

    Bug Reports

    Got a no message, crash to desk top with the current version I am using the following mods DLL Various Mods V.62 India Cav Pack v.1 (Playing Mughal) In Game Editor v.39 (I have not opened it, but was including it in case that might help debugging a crash.) Goody Huts – No maps (a whowards...
  9. B

    COMMUNITY CALL TO POWER v4.05 Play-testing Release

    It is at pre-historic tribal, at the far right. With normal pacing, it takes me about 180 turns to get my second city. (assuming no settlers from ancient ruins)
  10. B

    Game Pacing

    (Decimatus, Huge, Normal pacing, Raging, Troy (of the Anc Greek mods) no other mods, Ancient ruins provided one settler) Entered Ancient era with Prometheus, - turn 244 (Says 1240 A.D.) Entered Classical era with Division on Labor - turn 294 (says 1620 A.D.) Entered Medieval era with...
  11. B

    COMMUNITY CALL TO POWER v4.05 Play-testing Release

    LittleMikey, just a test, but go to the advanced setup screen and see if more civs show up.
  12. B

    COMMUNITY CALL TO POWER v4.05 Play-testing Release

    it looked odd where it was, but did not hurt anything. What is the meaning of the left most number (something like 14.23) with no fly by hint.
  13. B

    Bug Reports

    I removed the Policy grant buildings directory, loaded the saved game and still crashed. I deleted the cache and what i though was the moduser data and it crashes on mod loading , so I need to fix my civ5 before I test again. Got everything stable again and it still crashes even without...
  14. B

    Bug Reports

    yes, both cities were on forest. so as designed I guess. : )
  15. B

    Bug Reports

    another crash. was using a clean install, then added the files from message 1060 and 1063 as requested. Turn 133. (no extra mods) The text for Sedentry vs Nomadic does not say they block / exclude each other. Gilgamesch posted "There is a minor bug with the Food Storage, it wasnt intendet...
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