Recent content by BlitzCon

  1. B

    Quick Answers / 'Newbie' Questions

    I, myself, simply put the minimum Water tiles required to be 1 (instead of 10 or whatever it was). AI likes to put their cities next to freshwater lakes, and on most water-heavy maps lakes are at most two tiles away from the sea. Does not fix all instances of poor AI City placement, but helps...
  2. B

    Quick Modding Questions Thread

    Well, went around the issue by recreating the condition as an expire check, like this: def expireSpymaster1(argsList): iEvent = argsList[0] kTriggeredData = argsList[1] iSpy = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_SPY') iSpiesRequired =...
  3. B

    Where the "Fail Quest if a rival completes first" conditions at? [Solved by workaround]

    Well, went around the issue by recreating the condition as an expire check, like this: def expireSpymaster1(argsList): iEvent = argsList[0] kTriggeredData = argsList[1] iSpy = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_SPY') iSpiesRequired =...
  4. B

    Where the "Fail Quest if a rival completes first" conditions at? [Solved by workaround]

    Hi. Apparently my quick/newbie question was too advanced to be answered, so I risk it and ask here: I attempted to create a new Quest. Nothing too hard, just mostly copy-pasting and editing existing quests. And everything worked. Well, all but one thing: The quest does not fail if a rival...
  5. B

    [Please delete]

    EDIT: Please delete, logging in redirected me to wrong forum.
  6. B

    Quick Modding Questions Thread

    Hello, I have a bit of a dilemma. I tried to create a new Quest. Nothing too hard, I managed to make it work, since I copied most stuff from other Quests (yes, I am lazy). However, one aspect fails to work, and I am at loss where it is even located: How do I make a Quest fail if a rival...
  7. B

    Quick Answers / 'Newbie' Questions

    Unfortunately the only things there which I could find to have anything to do with quest failing are Obsoletetechs, which does not have anything to do with other players, and Questfailtext, which only provides the text (and that works correctly in my quest). And, as said, the Python...
  8. B

    K-Mod: Far Beyond the Sword

    That might be the case, will make an update on this matter when I have the chance to test it.
  9. B

    Graphics Modification Requests Thread

    There is the screenshot. here is the codes: and
  10. B

    K-Mod: Far Beyond the Sword

    Something little I noticed while fooling around with the xml. Even after I allowed CR 2 and 3 to mounted units (so if a unit class started with CR 1, they could take the following ones, unless they upgraded first to some other class). I also made Immortal have city attacking ai, among the normal...
  11. B

    Graphics Modification Requests Thread

    Will do. As I am not accustomed to graphics in my modding, errors are kinda inevitable. :) Edit: An error found, left animated as 1 (copied fall-out entry). The game loads after edit, and blizzard button in civilopedia ( took from AoI) shows the feature exists, but ingame uncharted areas have...
  12. B

    Graphics Modification Requests Thread

    Yeah... It didn't... Nif created red blobs of doom; certain I screwed up tried dds, game never started. As you can imagine, this is sub-optimal. :)
  13. B

    Graphics Modification Requests Thread

    Thank you. I will try it tomorrow. Made my day.
  14. B

    Graphics Modification Requests Thread

    Hi. I would be greatly pleased if someone would take the part of the Blizzard feature (mods/ffhageofice/assets/art/structures/improvements) that is the "rain" (propably rain.dds), and make it usable as a feature, so that I can use it without crashing the game (the game really does not like using...
Back
Top Bottom