Recent content by Blitzred

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    Community Call to Power Project

    Thanks Fires, I was using Kael's guide and trying to add some of the space marines in for the digital and nano era infantries, but I keep breaking something (never tried modding before). If you're able to use those to flesh out the late era units I'd appreciate it alot.
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    Community Call to Power Project

    Always loved this mod, felt there was enough added already - only thing missing were some new graphics for the future units. Saw this was released recently, author giving permission to use his work for whatever purpose. I don't know anything about modding, but there any way to incorporate his...
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    Procylon's Call to Power Project

    Any thoughts on adding a bit more happiness to the early (small and medium) resources buildings? Know happiness usually goes overboard (had one game in previous version with over 500 late game) as you get the right policies and start building colisseums/theaters, but luxery resources helped hold...
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    Procylon's Call to Power Project

    Been trying the newest version. The monopoly system is a nice, but it does break Arabia's unique building (bazaar): it doubles luxery amounts of resources, since everything is strategic now it doesn't have an effect. Is this intentional, or any thoughts on buffing the building differantly?
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    A New Dawn Bug Reports and Feedback

    Thanks, didn't realize that.
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    A New Dawn Bug Reports and Feedback

    I just updated to 1.73, added patch J. Custum install of 1.73, not sure how to upload the log but here's a copy-paste of it: Installed Components: {Required Files} {Military Civics} {Beautification Project} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } Arctic Forestation...
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    Question of The Week: Crossbowman

    I don't think crossbows are too strong, since I usually seem to get swordsmen (10 str) at around the same time. Its just that armies seem to be very infantry heavy in that era, and there's no great counter for them just yet (until knights/heavy calvary really).
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    Questions regarding AI and features

    Thanks for the info. I'll look forward to trying the fixed borders as it comes along, can be quite useful for the builder style when you don't want to consume all your neighbors land (I don't mean to culture bomb, I just like building everything I can as quick as I can).
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    Questions regarding AI and features

    After playing through AND a couple times and greatly enjoying the speed increase (among other things, but really, having everyone make it to transhuman era without turn slowdowns is huge) I'd like to try enabling a couple more options I usually didn't use. I'd like to try the revolutions...
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