This is the build order I’ve developed for early game cities. I make no claims to optimality; it’s just what works for me.
1. Something to enable border growth. Usually Monument, occasionally Smokehouse if the location calls for it.
2. Faith generation. Usually shrine, but if my pantheon gives...
In the file for Celts, I see this line
UPDATE Belief_GreatPersonPoints SET GreatPersonType = 'GREATPERSON_WRITER' WHERE GreatPersonType = 'GREATPERSON_ARTIST';
I'm guessing this is supposed to only apply to the Celtic pantheon, but it's also affecting Goddess of Beauty. That confused the heck...
Updated all civs. Mostly bugfixes and small balance changes, and added strategic view icons. Most notable change is that Fauna's World Tree has been reworked, and is now a late-game wonder aimed at closing out the game.
- Added strategic view icons
- Yields from Great Works from UA now scales with era
- MechRyS now requires Oil instead of Uranium (like the normal Tank)
- Bloom and Gloom strength calculation now occurs at start of turn in addition to on movement
- Added strategic view icons for units and buildings
- UA can now plant forests on tiles with existing features (other than natural wonders)
- Nerfed Druid's Cottage yields from nearby foreign units
- Reworked World Tree (now a late-game national wonder)
Kroniicopters not being able to embark after upgrading is a bug. I will definitely fix that.
I've found the UA to be pretty strong myself. Getting a solid 3-4 turns worth of science every 12 turns in the late game feels pretty good. The production bonus falls off later on, but I've found it to...
Thanks for the feedback!
As I said, I did not have strategic view in mind in design, so a lot of the unique components will be missing. I will go around and update strategic view eventually.
Noted, and will add different promotion icons to the Adaptability promotions. I don't have the ability to...
Thanks for the detailed feedback! I'm so glad you enjoyed it!
I think based on the feedback the changes I'll be looking at are to enable Bloom and Gloom to use roads, and revert the uranium requirement for MechRyS. I admit my testing of IRyS's war game was limited. I'll see if those changes...
Thanks for the feedback! I'll keep an eye out for any bugs in Kronii's UA. In my testing, I haven't seen any issues, and I'm not seeing anything in the code that would cause Hours gained outside of the start of the turn. If you could provide more details and steps to reproduce, that would be...
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