Sorry I haven't chimed in here in a while, have been playing too much CK2 in whatever pitiful time I have free :P
You might want to look at the kinds of features they're implementing, Edead. If anything smacks of being lifted from the way you manage the political situation in the middle east...
I never converted. Building a reasonable military and fostering alliances to keep major powers busy is all you really need. What year are the Abbasids coming down on you? I would've thought they'd be too preoccupied to get to you before the Mongols collapse them.
I started with the Ayyubids...
Congrats! Yemen is kinda fun, although it can be a tad lonely. I had the unfortunate privilege of the Mamluks wiping everyone out and sending a massive army down the Hejaz. If I had taken another few turns to research the tech for coffee I think I probably would've actually lost the game.
Sweet, if only I had the time (and skills, but mostly time) I would love to try to put together a Reconquista version of SoI. The Iberian peninsula is the one thing SoI is missing, but it obviously would play better as smaller spin-off than an expanded map.
In a Mughals game I played some Timurid units got bumped onto those hills after city flips or something. Are they all together? I seem to remember having to watch the units move every turn.
No, if you've taken Constantinople and survived the Mongol invasions, then effectively the Osman's beylik has never formed. Rum is collapsed if the Ottomans spawn in any case, which wouldn't really be that fun for the human player ;)
One little flaw in the argument here is that the Portuguese were never crusading (and never would), they were colonising to build their trade empire. The conflicts they (and the British) fought were never wars of religion as by this time the papacy had really begun to lose control of the...
If you don't want to do too much micromanagement, could you try using the "growth" city management button and combine it with the "no growth" one for cities you don't want to grow any further? That might let the city emphasise food and therefore using tiles, even though you've set it to no growth.
Maybe instead of giving each URV its own pedia page, have a "Religions" section which describes all eight of the religions, maybe listing some/all of the differences, and listing the URVs of course?
Really? All of the requirements have always made sense to me. I'll have to check the pedia to see if Edead decided to change any of the wording when I get home, because that doesn't sound right.
Oh yeah, I know you have Civ3 ;) The only other mod I've played recently is Yoda Power's Twillight of Byzantium. When I realised it was linked to MEMII, everything made sense :)
Yeah, I listened to all of them and despaired a little at the war drums. The only ME track that sounded useful was...
I can't remember what the Civ3 diplo soundtracks were like, but I seem to remember there being some variation. If I remember I might go through them and let you know if I find anything that feels anywhere near appropriate.
Could you have different "at war" diplomacy music for different cultural groups? I reckon the KoJ normal diplo music probably would be good for crusaders and/or all of christianity. I don't really know how to search for music, so not sure how hard of a time you'd have finding appropriate tracks...
Can you launch the attack earlier? Maybe use mercs to trash the first few cities so you can save your trebs for Cairo and Domyat/Alexandria? Personally I crashed through without any troubles, and I'm a major builder who always has a serious issue with building up big enough militaries.
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