Recent content by bmaupin

  1. bmaupin

    MacOS - Lua.log Location

    Same for Linux. I think Aspyr might've accidentally broken it years ago and never fixed it. This was posted in September 2020: https://steamcommunity.com/app/289070/discussions/0/144512942755435118/?ctp=183#c2942495544689782750
  2. bmaupin

    Reload mod changes without exiting the game

    I figured out a workaround: every time the main menu is loaded after exiting a match, mod changes are reloaded. So to reload mod changed without exiting the game, I can just start a new match, make changes to my mod, then exit the match, and the mod changes are reloaded. But if at any point my...
  3. bmaupin

    Reload mod changes without exiting the game

    I just started learning to mod Civ 6, and as expected my mod has errors. In Civ 5, I could delete my mod directory from Mods/ and I would see it disappear from the mod menu. Then I could make my changes and copy it back and it would reappear. This way I could make changes to the mod while the...
  4. bmaupin

    Site maintenance, parts temporary offline (includes message "account suspended")

    Will the Polycast site be fixed too? It's still failing for me and I'm also unable to download episodes: https://polycast.civfanatics.com Thanks
  5. bmaupin

    [BNW] What is the upload size limit...

    According to this, I believe it's 100 MB: https://forums.civfanatics.com/threads/maximum-steam-workshop-size.609188/
  6. bmaupin

    Civ legacy collection

    In this case "Atari" doesn't mean just the 2600, it's across their whole catalogue including Jaguar. My guess is the technical hurdles wouldn't be the biggest ones, but who knows. Most of these can be played today on a $30 handheld emulator. But I think the bigger hook of the Atari 50...
  7. bmaupin

    Civ legacy collection

    Have you seen Atari 50: The Anniversary Celebration? It's simultaneously a collection of games, a digital museum, and a documentary. How cool would it to be to have a collection like this for Civ, and to not only be able to buy the older Civ games but maybe even have some of the different...
  8. bmaupin

    Using Apostrophes inside Text String in XML

    I was testing this with Beyond Earth (which I think uses the same engine as Civ 5): All of these resulted in doubled single quotes, even with the extended SQL syntax: ' ' ' The only thing that worked for me with XML was to use this character: ’ Double-quotes work fine though with...
  9. bmaupin

    Map generator script modding?

    Maybe try Ctrl+~ I just tried it and it worked. I bet it will probably work on Linux with Proton. The Beyond Earth demos worked for me with Proton.
  10. bmaupin

    Map generator script modding?

    I don't think that matters, I just thought I would mention you might see things in Beyond Earth code that don't exist in the game. Sounds fun. I found another mod that has a map script that sounds like mostly water with islands. It might be helpful as a reference...
  11. bmaupin

    Map generator script modding?

    My impression is that when they made Beyond Earth, they used the Civ 5 code as a starting point. I've found multiple references to things that exist in Civ 5 but not in BE, like GAMEOPTION_NO_ESPIONAGE and Controls.CultureOverviewButton You could check the mod section of this site or the Steam...
  12. bmaupin

    Fixes for Linux version (including fix for mods)

    I'm not sure what you mean by "fix" here since there are several issues discussed in this thread. Just to be completely clear, mods will not work at all in a fresh install of the Linux version of Beyond Earth, period. The only known fix for this is the patch I created and linked above. If you...
  13. bmaupin

    Fixes for Linux version (including fix for mods)

    It depends. If you install a mod through Steam, the mod files will all be made lower-case automatically and you don't need to do anything else. If you manually install a mod you'll need to lower-case all of the filenames yourself. If you're comfortable with the shell you can use a command like...
  14. bmaupin

    WHoward's Pick 'N' Mix Mods for Beyond Earth

    I just used this in my mod (https://github.com/bmaupin/micro-beyond-earth). Thanks!
  15. bmaupin

    Missions, actions, and commands

    This worked for me in Beyond Earth: if unit ~= nil and unit:GetUnitType() == GameInfo.Units["UNIT_EXPLORER"].ID then -- The last parameter has to be set to 1 for some reason; 0 didn't work unit:DoCommand(CommandTypes.COMMAND_AUTOMATE, 1); end
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