Same for Linux. I think Aspyr might've accidentally broken it years ago and never fixed it. This was posted in September 2020:
https://steamcommunity.com/app/289070/discussions/0/144512942755435118/?ctp=183#c2942495544689782750
I figured out a workaround: every time the main menu is loaded after exiting a match, mod changes are reloaded.
So to reload mod changed without exiting the game, I can just start a new match, make changes to my mod, then exit the match, and the mod changes are reloaded. But if at any point my...
I just started learning to mod Civ 6, and as expected my mod has errors.
In Civ 5, I could delete my mod directory from Mods/ and I would see it disappear from the mod menu. Then I could make my changes and copy it back and it would reappear. This way I could make changes to the mod while the...
In this case "Atari" doesn't mean just the 2600, it's across their whole catalogue including Jaguar.
My guess is the technical hurdles wouldn't be the biggest ones, but who knows. Most of these can be played today on a $30 handheld emulator. But I think the bigger hook of the Atari 50...
Have you seen Atari 50: The Anniversary Celebration? It's simultaneously a collection of games, a digital museum, and a documentary.
How cool would it to be to have a collection like this for Civ, and to not only be able to buy the older Civ games but maybe even have some of the different...
I was testing this with Beyond Earth (which I think uses the same engine as Civ 5):
All of these resulted in doubled single quotes, even with the extended SQL syntax:
'
'
'
The only thing that worked for me with XML was to use this character: ’
Double-quotes work fine though with...
I don't think that matters, I just thought I would mention you might see things in Beyond Earth code that don't exist in the game.
Sounds fun.
I found another mod that has a map script that sounds like mostly water with islands. It might be helpful as a reference...
My impression is that when they made Beyond Earth, they used the Civ 5 code as a starting point. I've found multiple references to things that exist in Civ 5 but not in BE, like GAMEOPTION_NO_ESPIONAGE and Controls.CultureOverviewButton
You could check the mod section of this site or the Steam...
I'm not sure what you mean by "fix" here since there are several issues discussed in this thread.
Just to be completely clear, mods will not work at all in a fresh install of the Linux version of Beyond Earth, period.
The only known fix for this is the patch I created and linked above. If you...
It depends.
If you install a mod through Steam, the mod files will all be made lower-case automatically and you don't need to do anything else.
If you manually install a mod you'll need to lower-case all of the filenames yourself. If you're comfortable with the shell you can use a command like...
This worked for me in Beyond Earth:
if unit ~= nil and unit:GetUnitType() == GameInfo.Units["UNIT_EXPLORER"].ID then
-- The last parameter has to be set to 1 for some reason; 0 didn't work
unit:DoCommand(CommandTypes.COMMAND_AUTOMATE, 1);
end
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