Recent content by Bob The Average

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    Cranking up to Emperor on Terra

    If i'm not mistaken moving your warrior 1e shows two of the three tiles that you would reveal by moving 1s. SIP has the disadvantage of including a possible island in its bfc. You have a forested grassland hill that your workers may not be able to get to for some time. As for 1s vs 1se I favor...
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    unhappyness, slave rushing, and halt growth

    Learning how to use a whip economy in the early game really improved my game play. Once I got past the emotional attachment of beelining to big pretty cities I realized what the whip can do for me. Most cities will have two or three very productive tiles and a bunch of mediocre ones. Whipping...
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    Ironclads

    They can be nice for defense. The AI has a nasty habit of sending maurading ships of the line out to kill your fishing boats. Ironclads can sink these with ease and you can park them on top of the fishing boats.
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    So how could I have avoided the diplomatic mess I'm in

    http://forums.civfanatics.com/showthread.php?t=478563 This article gives some insight into the workings of the AI. According to that article Shaka has a warmonger score of 9.2 out of 10. He can and will declare war on you even if he is pleased with you. At the beginning of every turn the AI...
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    Peter the Clueless (help!)

    Let us know how it turns out.
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    Peter the Clueless (help!)

    You need more workers. Your land is under improved. At this point you might want to get 2 per city or 2.5 per city. You need to play improvement catch up. The sooner those tiles get improved the faster you make things bigger. Also post your diplomacy screen showing the tech trades and who has...
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    Great Merchant Economy

    Interesting idea but i have to say i'm skeptical. 1 food per great merchant is kinda low. Pollution is going to impose a soft cap on how effective this strategy can really be. Once you grow past your heath limit you are going to get diminishing returns. Once you grow past your happy limit you...
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    best unit to rush for against longbows?

    Renaissance era; Trebs and macemen with a few musketmen to defend against those pesky crossbows. If I can pick one industrial era unit to add to that mix it would be the cannon. Because if you have enough cannons you could do the rest of the work with axemen. Although there are definite...
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    Sons of Monarchy X: Huayna Capac of Inca

    SIP is a great start. You have hills and food to feed the miners. Gold in your initial BFC is a huge advantage. The commerce plus the increased happy cap is big. If I were to patch civ 4 I would make it so that gold could not spawn in any player's initial BFC. It is too ******** good. I think...
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    Stack hide and seek

    When fighting a war with bombers it can be a very good idea to bomb his city improvements. If you can get his main production cities into starvation and shrink them down, you can halt his production of units. This can be HUGE in breaking a stalemate because preventing units being produced is the...
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