Recent content by boredatwork

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    Civilization 5 Rants Thread

    Tried giving the game another chance today - for the first time in 6 months. Quickly remembered why I disliked it and decided to uninstall. IMO Firaxis really missed the boat - 1UPT strategy and Civ could have been brilliant together **IF** they were **both** redesigned from the ground up to...
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    Revisiting Civ V reviews (or a Civ V retrospective)

    I think the best review was the guy on this forum who summed up Civ5 as "a wrong step in the right direction." I still believe despite the failure of Civ5 there was nothing inherently wrong with the concept of 1UPT in a civilization title but the designers appear to have badly...
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    Do you honestly think there is going to be an expansion?

    IF there is one I won't be buying it until after I read Tom Chick's review of it.
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    Sullla's Ideas for a New Civ

    While I applaud Sulla for the time and effort he spent creating an outline for his "new civ", I think the primary conclusion one could draw from the discussion it sparked is the idea of an "ideal Civ" is very much a concept in the eye of the beholder. His ideas (or any of the other...
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    1UPT and Scale

    A farm is a tile? A mine takes up a tile? A cottage takes up a tile? A workshop takes up a tile? A windmill takes up a tile? While IMO Civ5's implementation of 1UPT was garbage, the "realism" of the scale is not one of my criticisms. In all civs you can only have 1 improvement per tile...
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    1 unit per hex. Poll

    You can stack airplanes in PG's sequal Pacific General too. And in a later sequel, People's General, air support isn't handled by any units on tiles at all. That such exceptions exist however doesn't mean that either weren't 1UPT games. You're still being too pendantic. You seem to view...
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    1 unit per hex. Poll

    You have nothing better to argue than semantics? "Ahahaha it's not 1UPT because there are two units on a tile! lololol" Again the fact the game has multiple layers does not invalidate the fact that combat, which we are discussing here is dictated by 1UPT, not stacks. Panzer General by...
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    1 unit per hex. Poll

    Agreed! As I mentioned somewhere up above I really have nothing against stacking in general, just Civ4's unlimited stacking. I think it's probably not so much a question of "how long" it takes to move an army but rather on the perceived value of making such moves and thus the enjoyment...
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    1 unit per hex. Poll

    Again symantics - no, 1UPT is a **combat system** and as such the only **relavent criteria** is that there is 1 **combat unit** per tile. The point of the system is to eliminate the design decision inherent in any form of stacking as to how to resolve combat when multiple units are present in...
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    1 unit per hex. Poll

    There's actually a fairly large tactical difference between stacks and 1UPT as implemented in Civ - in 1UPT units fight 1vs1 and the match ups are controlled by *player positioning.* In stacks, as implemented in the Civ series, the units still fight 1vs1, but the match ups are controlled by the...
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    1 unit per hex. Poll

    Well that was a brilliant rebutal... arguing over symantics as to what Sulla intended in his post rather than countering my arguments with actual logic? If you read the article in question you would see that the only line in the whole article in which he comes close to laying blame...
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    1 unit per hex. Poll

    I'm not saying 1UPT doesn't have it's drawbacks or limitations. I also think they, given their experience and time to invest in the project probably would have been better off sticking with Civ4.5 as it would have been a less radical change. I'm just saying I don't think it's impossible...
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    1 unit per hex. Poll

    Again I ask the question why does needing fewer units mean you have to make tiles and cities less productive? Are you saying there was no other possible way to reduce the number of units other than to build less of everything?
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    1 unit per hex. Poll

    Civ is a GAME not a SIMULATION - therefore arguments that one gaming mechanic can't be used in place of another are as invalid as debating the realism of rolling a dice to decide where I'll live this month in Monopoly. You could make an entirely reasonable civ GAME using X-com combat to resolve...
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    1 unit per hex. Poll

    I'll preface my opinion by saying that I'm not really for or against any system - in the context of a civ GAME virtually anything COULD be made to work but ALL civ games so far have had pretty lame combat. That Civ5 IMO failed wasn't an innevitable result of adopting 1UPT, but rather doing so...
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