Recent content by borgun

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    Master of Myrror Fantasy Mod 2.0

    Well, one solution for Nature mages would be the ability to plant forests that produced like mines and "irrigate" hills instead :crazyeye:
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    Zurai's Conquest

    Hmm, Bedouin settlers can't build cities, or it's just me? :eek:
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    Warhammer Fantasy Mod 2.0

    All this talk about the dwarves...any plans to get the Chaos Dwarves in the mod? They are pretty different from the regular dwarves, with their hobgoblin slaves and bull centaurs.
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    Warhammer Fantasy Mod 2.0

    An advance for the Imperial Era could be Clockworks. Besides making a good requisite for that gyrocopter or a possible steamtank, it could open a small wonder or city building (Township Clock, improving commerce)
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    Warhammer Fantasy Mod 2.0

    I guess making a mithril version of almost every unit in the game would be a mess...my bad :rolleyes: I vaguely recalled warpstone being used by mages all around. I'm not that much of an expert... Anyway, onto another matter: any plans for specific Chaos God units, like Tzentch disks and...
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    Warhammer Fantasy Mod 2.0

    Couldn't it be possible to make these special "mithril" units simply a different set of units? So there would be a High Guard and a Mithril High Guard with basically the same graphic (minus some minor fx). It would make possible to upgrade old units and set higher the building costs of these...
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    Warhammer Fantasy Mod 2.0

    Well, this mod made me buy Conquests to get the latest version. I guess I ike it :D Anyway, my knowledge of the Old World is rusty, but I do remember they had mithril (or some different spelling of the word to get Tolkien estates off their backs). Adding a resource like the old MoM mithril to...
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