Recent content by BornDownUnder

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    New BETA Version - 4.17.8 (December 16, 2024)

    Below is where you will find the associated difficulty modifiers for each difficulty level: C:\Users\<UserName>\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Vox Populi\Database Changes\Difficulty\DifficultyChanges.xml There are alot of other files that you could look into as well in...
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    Frequently Asked Questions (at last)

    This to me sounds like a cache issue/mod not installed correctly/incompatible mod issue. Do you play with other mods? If so can you list and check if there have been any updates for them, they might need updating. If no to playing with other mods, can you re-install VP v4.17.8 as it seems to...
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    New BETA Version - 4.17.8 (December 16, 2024)

    It feels to me that part of the issue is that they do not readily supply reinforcements to the frontline, or they stretch themselves too thin. Perhaps it could be over estimation of strength of the enemy forces? A number of battles early on appear to be this case. Particularly in ancient to...
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    3rd and 4th Unique Components for VP - Official thread

    This setting effectively allows all units to pass through non-open border agreed territory, as long as they end their turn outside of the border. hmmm, I never play as Greece, or at least in my random leader games I haven't rolled the civ to play. Are you using other mods, by chance it is a...
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    3rd and 4th Unique Components for VP - Official thread

    The ability to pass through rival territory (Cannot end turn in rival territory) was changed to a toogle option in CustomModOptions.xml: <!-- relax territory check, if active units can always pass through foreign territory if they don't end the turn --> <Row Class="5"...
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    (7a) VP Events Overhaul (Expansion Pack system)

    You can use 7zip to extract the files to their own folder for civmod files.
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    Improvement repair speed in new patches

    How hard would it be to get a toggle option to scale repair times with gamespeed? As it is on Marathon, pillaged tiles are just an inconvenience and I have never opted for those missions from events personally.
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    Military Gameplay - Specializations instead of Promotion trees

    In keeping with the theme of bonus/malus, what about a morale effect for several turns for combat engagement? Examples: No combat for x turns, you have +5% morale for the first attack (Yearning for battle) Combat that was succesful, +5/10/15% morale for the first attack (Recent battle...
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    Military Gameplay - Doctrines instead of "Morale"

    The reformation process could induce turns of resistance/partisans.
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    Increased tech cost to have (much) longer games, late game techs take 1 turn to research

    In DefineChanges.sql there are the below lines relating to policy costs if you feel concern regarding policy pacing: UPDATE Defines SET Value = 50 WHERE Name = 'BASE_POLICY_COST'; UPDATE Defines SET Value = 2.22 WHERE Name = 'POLICY_COST_EXPONENT'; UPDATE Defines SET Value = 4 WHERE Name =...
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    New BETA Version - 4.10 (June 25, 2024)

    Can you take a screenshot of both your income & current deals pane to provide more insight for devs and others.
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    Various Gameplay Tweaks (Separate Naval Supply, Veterancy, Less Micro etc.)

    The below line controls spawn release: <EarliestBarbarianReleaseTurn>3</EarliestBarbarianReleaseTurn> You can find the file in: C:\Users\<Username>\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Vox Populi\Database Changes\Difficulty\DifficultyChanges.xml line 723 in Notepadd++
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    Unique City-States (@adan_eslavo expansion)

    jfd's papal states and tomatekh's benin are two of the mods that are incompatible going by your logfiles. Whatever mod that adds the voodoo religion is incompatible as well.
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    Reducing military units brainstorm

    This sounds great, the only question I have is how do you foresee the AI handling the adjustments?
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    Supply-Abstracted Healing

    Sorry I didn't get back to you earlier, was very late getting home last night & had work today. Your second upload does the same yet Malwarebytes and VirusTotal.com are not flagging it. I would say it is Windows Defender flagging it for some odd reason. Edit: Apparently this mornings version...
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