Below is where you will find the associated difficulty modifiers for each difficulty level:
C:\Users\<UserName>\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Vox Populi\Database Changes\Difficulty\DifficultyChanges.xml
There are alot of other files that you could look into as well in...
This to me sounds like a cache issue/mod not installed correctly/incompatible mod issue.
Do you play with other mods? If so can you list and check if there have been any updates for them, they might need updating.
If no to playing with other mods, can you re-install VP v4.17.8 as it seems to...
It feels to me that part of the issue is that they do not readily supply reinforcements to the frontline, or they stretch themselves too thin.
Perhaps it could be over estimation of strength of the enemy forces? A number of battles early on appear to be this case. Particularly in ancient to...
This setting effectively allows all units to pass through non-open border agreed territory, as long as they end their turn outside of the border.
hmmm, I never play as Greece, or at least in my random leader games I haven't rolled the civ to play.
Are you using other mods, by chance it is a...
The ability to pass through rival territory (Cannot end turn in rival territory) was changed to a toogle option in CustomModOptions.xml:
<!-- relax territory check, if active units can always pass through foreign territory if they don't end the turn -->
<Row Class="5"...
How hard would it be to get a toggle option to scale repair times with gamespeed?
As it is on Marathon, pillaged tiles are just an inconvenience and I have never opted for those missions from events personally.
In keeping with the theme of bonus/malus, what about a morale effect for several turns for combat engagement?
Examples:
No combat for x turns, you have +5% morale for the first attack (Yearning for battle)
Combat that was succesful, +5/10/15% morale for the first attack (Recent battle...
In DefineChanges.sql there are the below lines relating to policy costs if you feel concern regarding policy pacing:
UPDATE Defines SET Value = 50 WHERE Name = 'BASE_POLICY_COST';
UPDATE Defines SET Value = 2.22 WHERE Name = 'POLICY_COST_EXPONENT';
UPDATE Defines SET Value = 4 WHERE Name =...
The below line controls spawn release:
<EarliestBarbarianReleaseTurn>3</EarliestBarbarianReleaseTurn>
You can find the file in:
C:\Users\<Username>\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Vox Populi\Database Changes\Difficulty\DifficultyChanges.xml line 723 in Notepadd++
jfd's papal states and tomatekh's benin are two of the mods that are incompatible going by your logfiles.
Whatever mod that adds the voodoo religion is incompatible as well.
Sorry I didn't get back to you earlier, was very late getting home last night & had work today.
Your second upload does the same yet Malwarebytes and VirusTotal.com are not flagging it.
I would say it is Windows Defender flagging it for some odd reason.
Edit: Apparently this mornings version...
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