Nice civs!!
Concerning the Nubian Slave BaseHurry: At 10, I found it to be useless in some cases: 14 turns of production stays 14 after expending the slave :wallbash:.
So I upped it to 20. Still not impressive (1 or 2 turns gained), so now I think I'll up it to 33 :D
Two more questions about...
Cyon, that's not it. I only have 1 version of the Confederates installed, I avoid having double mods.
I'll start up some combined games with other mods to see if the problem occurs with other mods than Kongo as well.
I played this mod and really like it !! Thx !!
But if I want to play against it with other mods, there appear to be some compatibility issues. I don't know if it's due to the Kongo mod or some other bug. You can read about it in this thread...
Wanna see something funny? The confederates are being led by an African Belle !! Jefferson turns in his grave :lol:
Images posted here: http://forums.civfanatics.com/showthread.php?p=10824985#post10824985
Only recently I started using Civ Mods, and I keep on running into some issues...
First, there's the TXT_KEY issue, I posted on that here: http://forums.civfanatics.com/showthread.php?p=10823545#post10823545
But there also seems to be incompatibility between different civ mods. I add some...
Stonehenge + Pyramids gives the advantage of getting a great engineer faster, apart from their advantages.
If I can get Hanging Gardens after that, Victory is at hand :goodjob:
HG = Great People production galore!!
Maybe I should start playing higher levels :D
I also have the TXT KEY issue posted: http://forums.civfanatics.com/showthread.php?p=10823545#post10823545. However, I don't know anything about changing xml files etc, so I can't apply your solution. If you want to give me a step-by-step from start to finish, feel free to do so! :D
I would really like to play the mod, but also have TXT_KEY issues. I posted this in a corresponding thread elsewhere: http://forums.civfanatics.com/showthread.php?p=10823545#post10823545
Any solution at hand?
I have the same TXT issue with some civ mods, in my case the Dannebrog and the Scots. As you can see in the screenshot from the advanced setup, the Kongo icons also get mixed up with the Danish. In combination with other mods (Nubian, Finnish, New Zealand), the Kongo mod worked fine (and I like...
Arabia was probably conquered, and later in the game one of it's cities was liberated. I saw the graph go haywire under these conditions in a game of my own.
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