Recent content by Brandobaris

  1. B

    Options when conquering.

    I agree that we need more options and those could def add more depth to conquests. Razing a city (I guess a more politically correct version of some of those war crimes you've mentioned) could take a number of turns (e.g based on population) during which your units can heal (more quickly) and...
  2. B

    Sense of Achievement

    In my last hot-seat game with a couple of friends, I've witness one of my friends get mad after a declaration of surprise war by her hot-blooded neighbour, Alexander, who attacked from east; and having defended her own cities well (partly also due to the lack of AI's imagination when attacking...
  3. B

    Stacks + 1UPT = Commanders

    Hi everyone, It's my first post here, so I apologies if something like this was suggested before. Background & Rationale Now, I've been playing this game since CIV II, and unlike some, I think CIV VI has brought some amazing depth to the game, especially with the 1UPT rule. It makes combat...
Top Bottom