Recent content by Brazenheart

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    AI much too eager to pillage

    Absolutely. Despite its many intricacies, however, chess is a relatively simple game to program an AI for. The "brute force" technique to win at a game of this nature involves building a tree of all possible game decisions and then analyzing which decision will put you on a path where the...
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    Micromanagement is alive and well in Civ 4!

    I'm reposting a response of mine in http://forums.civfanatics.com/showthread.php?t=158330, explaining an example where the binary research tactic does not work. Keep in mind that this will probably never happen in one of your games. The following quote refers to binary science...
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    "Tech jumping"

    Thanks, Roland. The reason I'm responding in this thread is because I'm responding to a specific argument which was made in this thread, which is that running a binary science rate is always preferable. I believe this statement to be erroneous, although I believe that it is in all practical...
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    "Tech jumping"

    Ah, I get it. Since the chance of there not being a rounding error is 1/4 with libraries (or worse in more complex situations), you could potentially save a beaker for every city you own in a given turn using this technique. At an average rate of science being 80%, you would run 0% 1/5 turns...
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    "Tech jumping"

    I'm not sure I follow this logic. If the beaker to beaker bonus conversion is affected by rounding, why does it matter what I run my sciences at? If after the slider my beakers are at some number not divisible by 4 (in the case of a library, where divisibility by 4 would result in a whole...
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    Culture and city switching

    I've noticed that in some cities that are on the verge of flipping to my empire, the troops stationed there take damage during the rioting. Does anyone have more information about this effect?
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    Civ4 Units Strategy

    The implication being that your explorer imparts the benefits of its medic promotion on your stack of units while having a strength score too low to ever be selected as a defender when the stack is attacked. Thus you don't accidentally lose your medic because you gave it to a strong unit that is...
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