I think I found a bug with the Malaysia Civ-
Every turn, when I get the bonus culture from the UA, the culture gained from each city equals the leftover food from that city + the leftover food from every city I founded before it.
For example, say that I've founded 3 cities. City 1 has 8...
I like to play on a Huge Tectonics Map, with Extended Eras mod. Tectonics Maps are about twice as big as other maps, and Extended Eras gives AI a lot more time to produce settlers and found cities. Combine these two, and the AI has an average of 10-15 cities by the Industrial Age.
That...
Generally, more food is good unless you're needing something that you'll need soon. For example, when building wonders production focus is usually the best option, but when you've got some down time, when you're not at war or building anything important, you should set your city to food/default...
The main difference is that is continents, CS will spawn on the main continents, while in continents plus, they usually spawn on islands off of the main continents, with only a few remaining on the continents.
Diplomatic marriage wasn't all that uncommon back in the renaissance age. Maria Theresa planned to have as many children as possible so they could wed with other heads of state and she would eventually rule all of Europe. Spoiler: It didn't work.
I'm not sure how you are tech-wise, but if you get some fighters near Russia they'll go a long way with fighting against their planes. As for fighting the Zulu, ranged units are the most defensive units possible. Also, sometimes, fortifying units is better than attacking, if they'll be...
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