http://kotaku.com/352259/sid-meier-considering-mmo
Sid: "I enjoy the idea of doing something I haven't done before, so a MMO would fit perfectly, but I really can't say if that would be the next game we do or if it's still a couple of games down the road before we come to that. Because I have...
Q1: Thanks
Q2+Q3: Yes I found it as well, <PrereqCorporation>NONE</PrereqCorporation> applies to both buildings and units
Q4: I'd like to create Foreign Exchange System.
Each CIV should have a currency value. This is determined by inflation, maintainance, total commerce, total # of...
With the addition of corporations we've got new options for modding. For my mod, I'd like to use real corporations instead of the ones that are made up by Firaxis. (Seems totally out of character, regardless of any trademark issues they might have regarding the use of actual businesses...
I uploaded my mod here:
http://rapidshare.com/files/42461203/Tribes.rar.html
I want to make forest/hills/rivers impassible until the invention of mountaineering/tracking/raft building. Kind of helps early expansion and gives a more strategic early game. (Go for goodiehuts or not/scout for...
Alright, I've got my tech tree working finally due to the mod you gave me. Took me alot of time but I'm happy to report that problem is fixed. I still get the same problem with the mysterious errors. I'll try to debug it once more but if I cant find it ill upload my mod for help.
Here is the complete list of technologies
http://img520.imageshack.us/img520/3199/technologiesfx3.jpg
Here is the first page of techs and how they should require eachother.
http://img167.imageshack.us/img167/2064/techtreeproblemsni5.jpg
The numbers are my guesses on how they should be...
It used to give me a whole bunch of info class errors but I solved them all, now I just get these ones. I'm having serious problems trying to get my tech tree to work because I changed the whole thing and made approx 100-ish techs but everytime I try to add the prereqs the darn thing crashes or...
Hey WoodElf, here's a screenshot of the actual error. Most normal errors give me a line and a collumn but this one gives me squat.
Any idea how to debug it?
If you have a stack of catapults you can just heal some that have been damaged while the others hammer the opponent to minimum damage. The promotions you get also regenerate your armies health to an acceptable amount. You don't have to do this with one city, if the first city isn't giving enough...
Hey all,
I'm getting this strange error about 7 times before my mod loads up, working fine. Anyone familiar with it?
---------------------------
XML Error
---------------------------
Tag: in Info class was incorrect
Current XML file is: Buildings/CIV4BuildingInfos.xml...
if siege weapons cant kill units, but can upgrade. Does this mean you can keep hammering a city every turn, gaining exp and great warlords?
If this is the case, catapults might have become even better than they were, since they do kill units on defense. Just throw on barrage and keep raining...
Thanks for the interest, I apologize for not being clear enough.
I am not part of firaxis.
This mod will not be shipped with the CD (Unless Firaxis would come up to me and ask.)
This is a project that i've been working on for a while. The mod has three focus areas:
space alliance...
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