Recent content by bruizar

  1. B

    Why isn't there a Sid Meyer's Civilization MMORPG for me to play?

    http://kotaku.com/352259/sid-meier-considering-mmo Sid: "I enjoy the idea of doing something I haven't done before, so a MMO would fit perfectly, but I really can't say if that would be the next game we do or if it's still a couple of games down the road before we come to that. Because I have...
  2. B

    Modding Corporations in Beyond the Sword

    Q1: Thanks Q2+Q3: Yes I found it as well, <PrereqCorporation>NONE</PrereqCorporation> applies to both buildings and units Q4: I'd like to create Foreign Exchange System. Each CIV should have a currency value. This is determined by inflation, maintainance, total commerce, total # of...
  3. B

    Modding Corporations in Beyond the Sword

    With the addition of corporations we've got new options for modding. For my mod, I'd like to use real corporations instead of the ones that are made up by Firaxis. (Seems totally out of character, regardless of any trademark issues they might have regarding the use of actual businesses...
  4. B

    Empty info class error?

    I uploaded my mod here: http://rapidshare.com/files/42461203/Tribes.rar.html I want to make forest/hills/rivers impassible until the invention of mountaineering/tracking/raft building. Kind of helps early expansion and gives a more strategic early game. (Go for goodiehuts or not/scout for...
  5. B

    Empty info class error?

    Alright, I've got my tech tree working finally due to the mod you gave me. Took me alot of time but I'm happy to report that problem is fixed. I still get the same problem with the mysterious errors. I'll try to debug it once more but if I cant find it ill upload my mod for help.
  6. B

    Empty info class error?

    Will do Zebra.
  7. B

    Empty info class error?

    Here is the complete list of technologies http://img520.imageshack.us/img520/3199/technologiesfx3.jpg Here is the first page of techs and how they should require eachother. http://img167.imageshack.us/img167/2064/techtreeproblemsni5.jpg The numbers are my guesses on how they should be...
  8. B

    Empty info class error?

    It used to give me a whole bunch of info class errors but I solved them all, now I just get these ones. I'm having serious problems trying to get my tech tree to work because I changed the whole thing and made approx 100-ish techs but everytime I try to add the prereqs the darn thing crashes or...
  9. B

    Empty info class error?

    Hey WoodElf, here's a screenshot of the actual error. Most normal errors give me a line and a collumn but this one gives me squat. Any idea how to debug it?
  10. B

    New and Changed Unit Stats

    What Krikkitone described was exactly what I meant btw.
  11. B

    New and Changed Unit Stats

    If you have a stack of catapults you can just heal some that have been damaged while the others hammer the opponent to minimum damage. The promotions you get also regenerate your armies health to an acceptable amount. You don't have to do this with one city, if the first city isn't giving enough...
  12. B

    Empty info class error?

    Hey all, I'm getting this strange error about 7 times before my mod loads up, working fine. Anyone familiar with it? --------------------------- XML Error --------------------------- Tag: in Info class was incorrect Current XML file is: Buildings/CIV4BuildingInfos.xml...
  13. B

    New and Changed Unit Stats

    if siege weapons cant kill units, but can upgrade. Does this mean you can keep hammering a city every turn, gaining exp and great warlords? If this is the case, catapults might have become even better than they were, since they do kill units on defense. Just throw on barrage and keep raining...
  14. B

    Project Evolution - Major Beyond the Sword mod wants your help

    Thanks for the interest, I apologize for not being clear enough. I am not part of firaxis. This mod will not be shipped with the CD (Unless Firaxis would come up to me and ask.) This is a project that i've been working on for a while. The mod has three focus areas: space alliance...
Top Bottom