Recent content by Bubblewrap

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    Question on RAs

    Continuing this line of thought, to keep the median as high as possible: option A) research a tech which has a cost equal to the median tech cost, if it is the last tech with median cost, the median will rise. option B) research a tech with equal or higher cost than the median that unlocks...
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    Preview: Putmalk's Ancient Mesopotamia

    Excellent news to see this being beta-tested already. I'd help, but i don't have the required DLC yet..though that might change soon, especially the spanish/inca pack looks interesting.
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    Preview: Putmalk's Ancient Mesopotamia

    Me too! Was quite surprised (and dissappointed) that there weren't any available yet.
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    Effects of trading with natives

    What are the effects of trading with natives? (Besides the obvious of me getting richer :p) From what i've seen in my games, it appears to affect their growth rate, but i haven't had this confirmed yet. Does anyone have details about this? I've also noticed that natives gain a certain...
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    Compiling Planetfall SDK

    I tried tracking down the cause of the crash, but no luck. I have a savegame now which crashes everytime i end my turn. So i thought the crash had something to do with the doTurn code for either player, city or unit, since those got changed since 627, but those seem to be working fine. Next I...
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    Compiling SDK, help needed

    By changing nothing but the basic things mentioned in the step by step guide and in this thread, it compiles to about 6.7mb, iirc that's about the same as the older Codeblocks version. But to be nitpickish, it's not Codeblocks that compiles it, but the VS2003 compiler. Codeblocks only specifies...
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    Compiling SDK, help needed

    Oh, in 8.02, the /Zi flag is not set on the Compile Flags tag, but on the Other Options tab. Remove it from there. There should just be /EHsc on that tab.
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    Compiling SDK, help needed

    IIRC you also have to remove CvGameCoreDLL.rc from your project. FYI, i also have have 8.02 and while the interface different than in the step-by-step guide, it is possible to build the SDK with it.
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    Are moveable cities possible to create?

    For nomadic civs, you could also increase base tile yields but have them diminish over time if they are worked, giving a real incentive to move around.
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    Genetic AI Project

    If you know a thing or two about neural nets, you might be able to speed up the "evolution". If i understood correctly, what you have now is an AI, which is basically a set of numbers, and coupled to each AI is a grade, based on how well it performs. Using the data you have acquired, you...
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