Recent content by Buck2005

  1. B

    [Civ2] Civ2 MGE several fixes and additions with support for music tracks

    Among other things, the Civ2Mult modification is guaranteed to support a maximum map size of 65535 tiles.
  2. B

    [Civ2] Civ2 MGE several fixes and additions with support for music tracks

    Currently, the Civ2Mult modification has (already implemented in the game) the following veterancy system (divided into three categories): 1). Regular units. 2). Veteran units (1.25 strength from regular units). They can get this status either in the barracks, or with the help of Sun Tsu, or...
  3. B

    Some Questions

    Thank you very much for the link. This is a really great study on this topic! However, it is worth emphasizing that many years of experience playing civ2 show that the influence of the "key civilization" is really insignificant (although it is really present in the game). Still, it is better...
  4. B

    Some Questions

    The Sioux have some micro-bonuses built into the game code, like reduced research costs (compared to other nations), and something else it seems. But in reality they are so insignificant that they are generally within the statistical error. In any case, the experience of playing multiplayer...
  5. B

    Some Questions

    In fact, in civ2 there really is some kind of "color differentiation of pants" among different nations. There were detailed studies on this topic on this site. Since I have always been extremely indifferent to these extremely microscopic differences, I will hardly be able to find the necessary...
  6. B

    Soviet intervention in Afghanistan scenario for ToTPP

    The song "Blood Group" is directly dedicated to the war in Afghanistan. You can easily make it the official soundtrack of your scenario for the Soviet player. The group "Kino" is still extremely popular in Russia, and its work is equally liked by people of completely opposite political views.
  7. B

    [Civ2] how do i add the scenario leagues graphics into civ2?

    It depends on what version of Civ2 you have installed. If you are using TOT, you can edit the graphics using regular Paint. If you are using MGE, you will be better off using Gimp (and preferably one of the older versions, such as 2.10.38)
  8. B

    Population

    The maximum possible population depends on several factors: the maximum possible city size, the total area of the city, the limit on the total number of cities in the game, the limit on the distance between cities, and the tile productivity settings. For the modified version of Civ2Mult, the...
  9. B

    [Civ2] Not seen this happen before. Cities right next to each other

    What surprised you? In the original Civ2, such a situation is quite acceptable. By default, cities can be built at a minimum distance of 1 tile. Your screenshot shows exactly this situation. Although built-in AI algorithms usually do not allow such close proximity of cities. Probably, one of...
  10. B

    Ukrainian Conflict - New scenario project - Dev Thread

    In fact, the author's position is very reasonable: not to rush the release, but to wait for the official end of the conflict. The fog of war will settle, and the overall picture of events will become clear. In 2022, the military role of FPV drones was zero. Now - they are the basis of tactics...
  11. B

    City population sizes in history from neolithic settlements up to 1875 AD

    Interesting information. However, I have always believed that a city in Civ2 (and any other version of Civ) is some kind of abstraction, showing the population not of a specific city (mentioned in the name), but rather of the region. The region may vary depending on the selected map scale...
  12. B

    [Civ2] Civ2 MGE several fixes and additions with support for music tracks

    I don't think Civ2's imbalance is fundamentally different from that of newer versions. I've played Civ4 and Civ5 versions for quite some time. I also studied versions of Civ3 and Civ6. I can definitely say that despite significant differences in gameplay, the general principle of imbalance is...
  13. B

    [Civ2] Civ2 MGE several fixes and additions with support for music tracks

    Personally, a “rhombus” will be absolutely sufficient for me, as it will allow me to implement the above-mentioned principle of city placement. I'm amazed that this is actually technically feasible. Thanks for your work! In general, I don’t see any particular problem with reducing the scale of...
  14. B

    [Civ2] Civ2 MGE several fixes and additions with support for music tracks

    Judging by the video, the added 2 new cells really work fully, amazingly! Your Civ2 editing skills are gorgeous. Is it possible to add 2 more, turning the total area of the city into a diamond with 25 cells? Or is the Graphics window fixed and cannot be expanded? I'll explain why I would...
  15. B

    Small Questions Thread

    I haven't seen solar panels. A couple of windmills that I came across in graphic collections:
Back
Top Bottom