Recent content by BuDDaH

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    Rise And Rule Revisited (epic mod)

    Bad pedia page of Blood Temple Bad pedia page of Gold Mine Monastery: - in pedia: reduced cost for scientific and religious civs, in game: reduced cost only for religious civs - in pedia: incense is required to build, in game: no resource is required.
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    Rise And Rule Revisited (epic mod)

    Another observation regarding the GW. You CAN build city walls improvement in after you have constructed the GW, and when the city wall is completed in a city, its graphics does appear on the global map. The Statue of Zeus can't be constructed as it requires knowledge of Mythology which can't...
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    Rise And Rule Revisited (epic mod)

    Ah I see, this totally makes sense. And that a considering replacing Celts by the Maya or Tupis. Let it be Tibet for the balanced world map, I see no problem here. Too bad there can't be more that 31 civs in the game.
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    Rise And Rule Revisited (epic mod)

    By the way may I ask a question? I guess I'm no the first one to check this. Why are there no conquest nations in the mod? Maya, Sumerians, Hittite, Dutch, Portugal etc. Only Inca are in the mod. But there are some strange nations and leadeheads like Sioux and Tibet. The mode uses seafaring and...
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    Rise And Rule Revisited (epic mod)

    I don't know whether the bonus is provided. Don't know how I can check it. There is City wall improvement in the list of improvements built in a city. And yes, walls are not shown in the graphics of the cities on the map. Maybe it is fine for the unmodded civ3 because the GW is built, not walls...
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    Rise And Rule Revisited (epic mod)

    I had a similar issue. The Great wall provided free walls in the inventory of city improvements on the city screen. But walls were not visible around the cities on the strategic map. Another issue is that I cannot build the Great Lighthouse. Sailing is researched, Harbor built but there is no...
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    Random Events list

    Yes, I do care. Thank you :)
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    Random Events list

    Toda roba!:)
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    Random Events list

    There is no problem. I can wait another year or two. I just hope that you are all right, Ori, and nothing ineradicable happened while you were offline :)
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    Random Events list

    ORI What about the questions in my post of Feb 14, 2013 01:37 PM (http://forums.civfanatics.com/showpost.php?p=12221474&postcount=254)
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    New pitboss

    No. I can't. I have a bueautiful wife who wants a baby. I am busy at nights.
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    New pitboss

    Not so many players are new as you may think :)
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    Trade Routes

    This is an MP game. Their Athens is 10 pop, has Temple of Artemis My London is 23 pop We have open borders, lasting peace, trade routes, overseas. Athens must have the trade route with London of 10 com. 2.3 as base value (1/10 of London's population) +100% for ToA +100% for overseas trade...
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    Vocum Sineratio: Dona Eis Relions

    Oh Thanks a lot, now it's all clear to me.
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    Random Events list

    I hope somebody knows. Some things are still unclear to me in the mechanics of random events. So when a new game is generated it is decieded based on the "active" value whether a certain event will be included in this game. It's clear There is a chance of 1%/2%/4%/4%/6%/8%/10% per turn for...
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