Hey everyone,
I tried to (Re)make my own map mod today so I can play my PBC not only with my computer but also with my ipad. I have done so before and had no problems so far. But this time when I open ModBuddy there are no projects I can chose from.
Also when you look at this guide...
The reason behind this is that every natural wonder has an appeal value even the water based ones. "Normal" water tiles dont have an appeal value so they cant profit from appeal based bonusses.
GS ( ;P ) comes with all of the features (but not leaders/wonders and things like that if you dont own that expansion) of R&F as well but R&F does not come with the ones of GS (Rising Tides was Civ:BE I think).
Here are lots if information about great works. You can also click the links at the bottom of the side to get to the lists for every kind of great work.
nope the only way to get it is declaring war on that cs (which costs you all envoys you have there)
if you are lucky the cs might loose it to another civ/barbs again so you can caputre it
Your empire is quite unproductive. You have 51 production across your empire in turn 121. As comparison I loaded up an old save I had from one of my games. Its from turn 117 and my capital alone has already 23 while my whole empire has 103. There are several reasons for that.
The territory...
Midgame kinda. At the start exploring is great but there is not much else to do. Once you got a few cities up and running there are a good ammount of decision per turn and those are still somewhat important for the outcome of the game.
As I understood the initial survey it was not about what we think is realistic but what we would like to see. I agree that multiple paths to all victories are unlikely but they would still be my preferred option.
I would not agree that not choosing a specific VC is a total net loss for FX.
First...
Isn't getting enough Unity/Influence every single game repetitive too? Sure there might be different paths to achieve those but in the end you were just hunting for the same achievements/yields again. Where is the difference of 2 VCs with 3 pathes to get there each and 6 VCs with one path to get...
I like the design of the "Strange Beast". It looks like a creature which mutated after a nuclear accident and since we already have these in civ it would just make sense to have units based on this. It could also fit well in apocalypse mode because of this theme. If there is a BE2 there would...
I think more victory conditions are a good thing. The more victory conditions there are the more you can vary your playstyle from game to game. If there are just a few and they are deeply connected as well I see the risk of getting forced into a specific, repetitive gameplan every game.
It...
I would not mind walls beeing build right from the start of the game if they work different than in 6. Rushes should be possible but risky in a game like civ. 6's walls right from the start would basically deny any rush.
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