Recent content by byPythagorion

  1. byPythagorion

    Seeing the current Age in the UI (in Multiplayer)

    Here is a screenshot to show better what I mean. EDIT: Nevermind, I found the mod I was searching for. It was the concise UI Mod.
  2. byPythagorion

    Seeing the current Age in the UI (in Multiplayer)

    Greetings. Is there a mod in the steam Workshop that shows the current age (golden/dark/normal/heroic) of all Players in the UI or is there a game option? Thanks in Advance.
  3. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Oh wow. Thank you for your comprehensive feedback once again. I really appreciate that. First: I did not mention the StartBias Error because I fixed as soon as I saw the Error in the log. I do understand the first part of it. But how can I "refer" to it? Thanks once again for your help. I am...
  4. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    It took me a little bit longer, but I have rewritten the code. And it fixed the error, I think. The Loading Screen actually occured, but the Mod crashed again, showing me in the database log a new error: [2601382.277] [Gameplay] ERROR: Invalid Reference on...
  5. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Just a little question about adding more than one language to the mod: If I want to add another language then english to code, does it work to do it like this (inside the Localization.sql): ('en_US', 'LOC_NAMED_RIVER_GRANDE', 'Rio Grande' ), ('de_DE'...
  6. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Alright. Thank you for your answer. I will re-write the code and see what happens. If there are still any errors I´ll come back with the build.
  7. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    The explanation about Modbuddy - what it does and what it doesn´t - is very helpful. Thanks about that. I checked the inGame Actions tab and couldn´t find any mistakes there. Perhaps you want to take a look by yourself (The code I posted is located in the Civilization_UA.sql) Also I couldn´t...
  8. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Ah I found the database log. I didn´t know where it was. Line 84 I have fixed before, so that has nothing to do with the crash, I tink. But I found 2 lines in the Database-log that refer to the UA: [2247579.483] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId -...
  9. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    @Laurana Kanan So I have an update. At first I made the changes you said. I changed nothing. The Building of the Solution worked fine and there were no errors at all. I tried another modifier to see whether the requirements work or not, but nothing happened. So I went through all the code and I...
  10. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    I changed the code like you said. Unfortunately it still doesn't work, I have the updated code here: https://pastebin.com/1BsXSKRX . I set the Amount of Great Person Points to 99 to see if it works. Also, I still don't know where I need "REQUIREMENT_REQUIREMENTSET_IS_MET". Probably I'm just...
  11. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    You said in the closed thread "Just looking real quick you can't have the same modifier with two different requirement sets. You need to fold both those requirements into a single requirement set." I know what say, but I can´t follow you how to change that. Could you please be a little more...
  12. byPythagorion

    Civilization´s UA not working

    Greetings, I´ve started Modding an own Civilization some days ago. the localisation is almost finished, so I started today with the Civilization's UA. Short explanation of what I am trying to achieve: When a Holy Site is built on a tundra tile, you shall gain +2 Great General Points & +3 Great...
  13. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Good to know that. Thanks ;)
  14. byPythagorion

    Civ's UA: Building Holy Sites on a specific terrain

    Thanks. I think I managed to set the Tundra by using the requirement "PLOT_TERRAIN_TYPE_MATCHES" (or something like that).
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