Recent content by cabelhigh

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    Improvement Does Not Consume Resource

    Hi all, I'm trying to create an improvement that must be placed on a certain resource, but I don't want the resources to be added to my civ. For example, if I placed a mine on a source of Iron, I want to get the production bonus, but not the Iron itself. Any help? Thanks!
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    Deleting a Great Person

    Hi all, I've created a new type of Great Prophet for a specific civilization, that spawns its own way (not through faith, but I still want to use faith to buy things), and I want to make sure that the old type of the Great Prophet, that generates through faith, goes away. Does anyone know how...
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    Disabling specific units and technologies

    I've created a new type of Great Prophet, that spawns its own way (not through faith, but I still want to use faith to buy things), and I want the old prophet to go away :p Thanks tho, I'll create a new thread.
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    Disabling specific units and technologies

    Sorry for jumping on this late, but is there anyway to delete a unit for a specific civilization? For example, I dont want my Civ to generate Great Prophets but I still want Shrines.
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    Mod Not Showing Up, Have Tried EVERYTHING

    Alrighty, one more question. In the XML log, what does Missing Entry for UNIT_[whatever my units name is] mean?
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    Mod Not Showing Up, Have Tried EVERYTHING

    Wow, thanks a ton! I did as you instructed and that seems to clear those errors up, but apparently there are still a ton more. I'm going to try and iron them out and will post again if I need more help. Thanks again!
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    Mod Not Showing Up, Have Tried EVERYTHING

    Hi all, long time lurker first time poster. I've been banging my head against this for a week know and I've gotten nowhere. I've written a mod that I think works a-ok, have VFSed it, have SQLed it, have done all the requisite stuff, and it still doesn't work. The name will show up in Mods in...
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