I mean another number, let's say you can build max 15 units (growing with techs/buildings/commander promotions/whatever), then you start getting maluses (can't build more unit / units cost more production / increased maintenance costs / unhappiness / whatever). Maintenance growing linearly with...
I also don't like the idea of being able to carry over an unlimited amount of units which are automatically upgraded during age transition. I wonder if we will ever see some kind of "garrison limit" that acts similar to the settlement limit: a soft/hard cap to how many units you can build and...
I just realized this should be a nerf to influence yields from obsolete buildings (except villa in exploration age I guess). Nice change if it is true.
Here’s my opinion:
Civ switching is mostly positive, I like having different bonuses that stay relevant through the different ages and losing the bonuses from the previous age doesn’t bother me. I'm also not bothered by choosing three different civs that are not historically related. For some...
If you select Friedrich while creating a game, he will whistle along the main theme that is playing in the background (works on both personas). That alone makes both personas S-tier in my opinion.
Xenia still works if you slot it and remove it in the same turn, right? So if you time your city state befriending with your progress on the culture tree or golden ages you don’t even need to use up the social policy slot.
My very first commander always starts on mobility because that makes them so much faster, you can clear an IP far away and come back to defend your borders within few turns. Once you start having more commanders the mobility perk starts losing value so it’s not a top priority anymore...
54 modern
75 exploration
135 antiquity
total 264
Mementos: economic attribute and +gold from resources in cities
Went Mughals to buy wonders with gold. Probably not the best choice because you need to research their whole civic tree for that and that delays egemony timer.
As usual with...
Immortal 75 turns - 3 military, 3 cultural, 3 scientific, 0 economic.
I had a long ancient age so I had a lot of units already built for conquest, especially Leiomanos. I declared on Isabella early to take her good cities and wipe her out, then sent all my units exploring to reveal the whole...
Immortal - 135 turns
Oh boy this was rough. Started pottery> writing for clay pits yileds + great stele, then sailing for exploring, then masonry and beeline to navigation for stronger Dhows.
I had my eyes on Hatsheput that had a couple of easy settlements on small island/coast, got to her with...
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