MoO1 with 5 opponents on a small map is truly a fantastic game:
1. It is fast, a full game takes <1 hour
2. It is action-packed, fighting normally starts very early
3. It is not repetitive, you have to adjust your strategy to your tech tree, planets and opponents.
4. The micromanagement is...
I have done quite a bit of testing, but have only limited success with Meklar. The main problem is that a small galaxy quickly gets choked and Meklar not very good at invading or defending planets in the early game. In the same galaxy (with Raceed) Klackons generally get the win 25 years before...
Interesting, need to try meklar that way - it seems difficult though.
Meklar, Psilon and Darlok can turtle fairly successfully. Meklar and Psilon can stay out of the vote until the can out-produce or out-tech the others. Darlok need to stay out of the vote until they quickly can grab >1/3 of...
I have never managed to be very successful with Meklar. True, they have the ability to build a lot of factories, but building factories takes time. I usually turtle with Meklar, but that will not be fast win. Klackon still seems to be the best choice, since they can expand fast and also build...
If you let the Bulrathi orbit for a single turn they will generally send troops right away. Chasing off the ship later doesn't help.
1. I am not sure, but it seems like the total firepower is important. Small ships with lasers will work well in the early game.
2. Not w/o bases
3...
I am trying to see how fast I can beat MOO1, but feel kind of stuck with my strategies and are in need of some new ideas.
I play the game on small-hard-five opponents.
I consider it a win is when I have 2/3 of the votes myself (otherwise I abstain) or when all opponents are gone.
I do use...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.