Recent content by Captain_Wozzeck

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    Most underrated civs

    I think one of the reasons Assyria is so under-rated is because the UU is situational and the UB is basically not worthwhile (ok, you don't have to build amphitheatres, but this is hardly a game-changer). The point I was trying to make is that the UA is exceptionally strong on Deity to make up...
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    Most underrated civs

    While it might be a bit of a stretch to say most useful in the game, I am partial to the Sipahi. I think a lot of people discount it because it's a lancer, but it's a really useful support unit. The free pillaging and 5 movement is a guaranteed way to annoy people in multiplayer too :lol...
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    Most underrated civs

    Well based on discussions I've had over at /r/civ, the Feitoria is controversial, a lot of people seem not to like it. However, I think it's really quite excellent. It's basically free happiness. If any coastal city state (and most of them are coastal, even on Pangaea) has a luxury you want...
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    Most underrated civs

    I actually started a thread about this a while back. The hidden advantage to a tundra bias is that it puts you on the edge of the map, and thus much less likely to be embroiled in unwinnable conflicts or trapped between warmongerers. Everything you say is true, it often has bad food or...
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    Most underrated civs

    I've probably played more hours with the Ottomans than any other civ, they are such fun. I really want them to be good tier, but as an ardent fan I have to admit they are very situational. The Janissary is great, but forces you to war at the odd time when ranged units are losing significance and...
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    Most underrated civs

    I think Sweden are really excellent actually, and better on deity. The reason being that when you are at war you get 3 sources of great people: Generals, Admirals, and the prophets that you can steal from AIs!! All three of these great people tend to be much more common on deity, because there...
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    does Great General buff stack?

    Well I hope I've not been playing it wrong all these years, but I always thought no, it didn't. Hopefully someone who really knows will confirm (or make me feel foolish by correcting me!)
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    Godlike deity players lose when...

    All the while getting that sweet, sweet experience :) It's often worth beginning the war before you plant to take cities, just so you can level up your troops and pick off a few enemy units
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    Godlike deity players lose when...

    I'm not the best at fending off rushes, but it's probably worth getting construction before libraries so that you have comp bows. Maybe even iron working for a more tanky melee unit. I don't think it would slow you down so much that you can't win the game. Marbozir actually had a decent early...
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    Godlike deity players lose when...

    To be honest, most of the games I have lost on deity are when I try the slightly more unconventional strategies posted on civfanatics! I tried the "small" piety build half a dozen times, always failed miserably I've tried Honor - Commerce - Autocracy and always fall too far behind in tech...
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    A statistical analysis of which start conditions improve the likelihood of winning

    Controlling for opponent skill would be very difficult, almost impossible :confused: One upside of the fact that he plays in a no-quitters group is that it tends to attract at least mostly serious players (people who have no experience aren't likely to commit to a 4-8 hour game). Also, there...
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    A statistical analysis of which start conditions improve the likelihood of winning

    Right, I think this nicely summarizes how I feel about it. Of course the things we feel strongest about are those that match our understanding (e.g. mountains = good), but the results can otherwise still be thought provoking. As you say, it's not strong evidence, but it's better than no evidence...
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    A statistical analysis of which start conditions improve the likelihood of winning

    I don't disagree, but I wanted to make extra clear that I'm not proposing "the player next to a mountain or coast is most likely to win". Instead I am saying that "all other things being equal, the same player is more likely to win when starting next to a mountain or coast than not". I would...
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    A statistical analysis of which start conditions improve the likelihood of winning

    I recognize the point you are trying to make (and agree with you to an extent!), but to imply that trying to learn something from a particular sample dataset or case study is erroneous or wrong is a bit ridiculous. As I've already stated, I did not start with the belief "Filthy is a skilled...
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    A statistical analysis of which start conditions improve the likelihood of winning

    Yeah, someone commented something similar on the article and I think it's an interesting thought. I've often felt that lots of the "weak" civs (carthage, denmark, byzantium, ottomans) are redeemed by a coastal start. The reason I think it would be really hard to show though is that start...
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