Recent content by carp

  1. carp

    Advanced Civ

    Yes, and the full dump is attached.
  2. carp

    Advanced Civ

    Oh it's one of those issues... good thing the fix worked.
  3. carp

    Advanced Civ

    @f1rpo: I clean-installed rc8, and now some of the sea level selectors are broken. The play now route displays as normal, but the custom game dialog (for every mapscript) usually shows the options as Random / [blank] / Medium / [blank]. I took a screenshot of the only exception I saw. I'd guess...
  4. carp

    Advanced Civ

    So the AI will snipe an undefended city if transport isn't involved, and it will transport SoDs, but it won't use transports to snipe. How much of a hassle would it be to add some flexibility? I can think of a few approaches, but "doable" is not the same as "going to get done". Over land...
  5. carp

    Advanced Civ

    Been playing the past few days, and no bugs, except today, when a couple showed up. On chapter 2 of a Rise and Fall game, I decided to sabotage my civ - 100% commerce slider, build research everywhere, delete all units, declare war on everybody. Purposefully. As a joke. My capital, on the...
  6. carp

    Advanced Civ

    Works as described. Thanks! Ah, I see what happened. The diff you linked compares an earlier state to a later one, describing the time-inverse of the actual change. So, there was an unmatched paren at one point, but you'd already fixed it.
  7. carp

    Advanced Civ

    @f1rpo: I got 200ish turns into a game, and all terrain (land and sea) became impassible, to me and at least one other AI. (I assume, to everyone.) After that, previous saves made with the same release developed the same behavior on load. Saves made with previous versions are still fine...
  8. carp

    Advanced Civ

    Should I be able to have two trade routes between the same two cities?
  9. carp

    Advanced Civ

    A pair of information leaks in located Event Log entries: Civ -> Capital: Great Person births are located at the civ's capital, so the player can click on them to see where that civ's capital was at the time of the announcement. Mostly-dead civs that have retreated to islands can have their...
  10. carp

    Advanced Civ

    Either a bug or counterintuitive behavior w.r.t. whipping. I have a city that can 3-pop whip to one hammer less than the price of a courthouse, which is correctly reported as -1 overflow in the event log and the city's production bar (screenshot 1). So far, no problem, as far as I'm concerned...
  11. carp

    Advanced Civ

    @f1rpo: Sorry for the spurious report about the trade connections. I updated to latest and tried to recreate the problem without the road to Guangzhou, and couldn't, so chalk that up as either FIXED or NOTABUG. As for other river-trade stuff, where is the intended behavior documented? I...
  12. carp

    Advanced Civ

    Minor pathing bug: In this case, I'd expect SE-SE, but the game shows E-SE-S, which is mechanically equivalent but odd-looking.
  13. carp

    Advanced Civ

    In Rise and Fall, the dotmap leaks info between chapters: Neither civ had their world map centered, and tiles revealed while I was playing didn't overlap, so there's no other way I could have known the relative location of Korea and China. It would be nice to remember the dotmap in case I...
  14. carp

    Advanced Civ

    Yeah, can't reproduce that one. Is there a way you can cause the uncaught exception to be displayed, either from the C++ itself or via the Python wrapper? Meanwhile, I ran into a reproducible game-crasher in diplo. I've kept a before save file and the Visual Studio dump file. Speaking of...
  15. carp

    Advanced Civ

    Got this popup on turn 107. I had selected the scout, hit g, and moved the mouse over Hammurabi's unexplored territory. Can't remember exactly which tile. No output from the console. About half a dozen identical copies of the popup were generated. Saves are from immediately after and 3t before.
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