Recent content by Ceedub

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    Hidden agendas and how to use them to your advantage

    Yup, me too. I know for a fact Roosevelt gave me that destruction of the earth line in the same game where he gave me a bunch of stuff to participate in a joint war against Victoria and then started spamming messages about me being a war monger when I agreed. Probably not related, but...
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    Europeans - when are we looking at being able to DL?

    They unlocked the US version late at night here.
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    A Mayan Cossack

    I think that's pretty cool. I think of them as mercenaries.
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    Info Addict

    Yup, trading is impossible now with IA enabled as far as I can tell.
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    Religion; less-discussed City State feature

    Yeah, I went random and got them for my first game and was first to establish pantheon and religion. I did go straight for Stonehenge.
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    Should I or shouldn't I?

    Based on this release, I'll never buy any title by Firaxis or 2k again. So my answer is no.
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    History in the Making II: Brave New World Edition

    Change the extension to ".7zip" and use 7zip. Works fine.
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    City State Diplomacy Mod (Updated)

    I don't think it's this mod. I haven't had any issue with choosing my GP from Meritocracy.
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    March Patch Notes (formerly february)

    Anyone else getting much slower load times since the patch (not that it was quick before)? I just timed it at 3:12 just to get to the copyright and ESRB warning text. It's at least that slow every time.
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    Is it possible to turn research agreements off?

    If you look at the xml file you'll see in the table definitions at the top that "false" is the default value for the "ResearchAgreementTradingAllowed" column. Either deleting the line in the Philosophy entry or changing its value to "false" will accomplish the same thing and carries none of the...
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    Is it possible to turn research agreements off?

    ResearchAgreementCost is in CIV5Eras.xml (different for each era obviously)
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    1upt No So Cool

    I like for it military, but it really annoys me with civilian units.
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    The new patch seems to have arrived

    I can't play a game with custom civs. They don't appear in the drop-down list in set-up. The standard civs all appear multiple times in the advanced set-up drop-down though. I've already tried disabling all mods and just enabling one custom civ at a time with no success. EDIT: Solution found...
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    Rise of Mankind 2.9 feedback and bug reports

    Yes, please allow bakeries to be built with mod. granary even if they don't have granary.
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    [BtS] Rise of Mankind 2

    Editing ..../Rise of Mankind/Assets/XML/GameInfo/CIV4GameOptionInfos.XML can take care of this. It's pretty self-explanatory once you open it.
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