Recent content by Chadwiick

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    Mod Component Requests Thread

    I have no coding knowledge and was wondering if someone could edit the AI, I'd like to play a game without the AI making cities 3-4 squares away, while spamming them without penalty as well. I don't know if this is too much to ask for but because of the horrid spam I am losing so much interest...
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    Review of Civilization 6, published in March 2013

    Dumb question... it says published in 2013... that year hasn't happened yet. Is it a joke saying you're from the future or... it will be published in 2013?
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    Outposts

    Har har, my bad. I'm a very specific person, generalizing with me isn't the best of ideas. I agree, just like the game when you build improvements you should get them. I think that an outpost should be able to have citizens donated from a city to the outpost. Thus being able to send back...
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    Outposts

    It was a mere example. Nothing more. Hold up. Are you talking about luxury/strategic resources?
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    Outposts

    Population donation is key for the simple fact that who else is going to work on an outposts tiles, if outposts goals are to acquire resources and send them to a city (which the tiles that an outpost works on are tiles outside a cities radius of standard workable tiles) then donating population...
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    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    For those who played Civilization Revolution, wouldn't it be cool if they put in the discovery of forests, plains, etc. and naming them?
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    Outposts

    Thank you everyone for your feed back so far. I appreciate it, it's been fun with what little debate has been involved. I apologize if my post above this sound ignorant, I forgot to check this for around three days and was just doing things step by step to reply to many things. :) I am looking...
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    Outposts

    That is why you can make limitations, 2 per city can be built or something of the like. Road is there for balancing and making you decide- do I really need this or do I really want this?
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    Outposts

    The way I currently have it thought out is with the dotted line idea. It is not permanently yours. Once a city or something expands to the outpost it has to culture research those tiles to make them yours, so if your outpost gets destroyed and it only had dotted line borders, then you lose those...
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    Outposts

    How a city determines who gets it is simple, some type of icon will pop up as if you were to manage your citizens screen, claim this outpost or not? Simple as that, population donation is necessary to balance the feature. How does one make a small city-like outpost and not need population when...
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    Outposts

    I'm thinking minimal, not like a city, but not like outside of your territory. If there is a one in between. Not directly, cities donate population to an outpost so the people can work on it, with a trade route established the outposts will generate all gather resources, whether it would be...
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    Quick Questions and Answers

    Why can't my troops level up past level 3?
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    Outposts

    The idea was that you could build a fort/outpost. It would claim the territory surrounding it (adding cultural borders) and it can harvest resources surrounding it. The resources won't go back to the city that claims responsibility of the outpost/fort until a trade route is established. The...
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    Realism + balance improvements

    I like these ideas quite a bit. It always frustrated me a little when technology was researched by others yet you still had to go through it the hard way. #1 is my favorite. :D
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    Outposts

    No need to apologize, you brought up some ideas, nothing wrong with that. The idea was that a city would pretty much just claim an outpost under them so it was up to that city to supply the population and establish a trade route. What I imagined was that it would be like a city, click on it...
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