@Hypereon
I honestly don't know. The code I posted for correction is in fact no different from the code I am currently using. If I had to guess I'd say I must have not saved my work properly before loading or something else mundane to that effect that I just somehow overlooked. It's working...
@Lee yes it should allow them to walk onto/across mountains, the one shot promotion I posted would work. It would also allow them to move over ocean tiles as well tho. A better option might be to just add the standard hover promotion.
They unfortunately would still take damage at the end of...
Didn't know about that. So that domain handles all that stuff, going over mountains, deep ocean ect.? I'll be checking that out. You mention flying units? I was curious, do you know of a way to alter the position of a unit? As if to make it appear like it's actually hovering above ground...
I know it's been a long time since this was posted but in reference to what Acehart posted I think I have this handled based on this work above.
This way of looking at the situation got me thinking about linking other promotions to get the job done and well I think it worked.
As you can see...
I'm having the same kind of issue here. Just getting Spearmen instead of a slightly smaller Helicopter which is what I was intending. All I did was change the name to fit my replacer UU, and altered the fScale from 0.1 to 0.08. Aside from that it's a carbon copy of the basic Helicopter...
I've been looking all over for something along these lines. I'm sadly useless at meshes and I fear my brain and face stuffs would explode before I'd make any level of progress on something like this.
To replace the Helicopter Gunship or be a futuristic type promotion from it. Either way I...
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