Recent content by Chimera

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    [FULL] Putmalk's Ancient World Discussion Thread

    Love the mod so far, please keep it coming. I noticed that the swordsman does not have a graphic in strategic mode and none of the overlays will show you that there is a unit there. Makes it a bit difficult to play in this mode (old computer at parents house for the holidays...).
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    Post Patch Snag List

    I've also had the can't turn hexes on/off problem. Upon starting/loading I can change it one, but then I can't change it back unless I reload.
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    Diplomatic Victory strangeness

    Hi all. Not sure if this is a bug, but thought I would ask first. On the victory screen, diplomatic panel, the game currently list 26 total available diplomatic votes. On that same screen, if I add up the votes listed under self and city states I get 27. If I add up the values listed under...
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    Can You Run it?

    Another option for the Mac people is parralleles. I know it didn't work well for cIV for a while, but the new versions are better and they might work for ciV.
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    TAM v0.91 released

    I was just wondering what was up with the expansive trait. It says it offers food from trade, but I'm not seeing any increase. I'm glad you guys were able to update the mod, keep up the good work.
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    Civ 4 BTS severe frame lag, any solutions?

    So I have a similar issue. I recently built a new rig with windows 7 64 bit. Civ 4 (BTS 3.19) has incredibly low frame rates ~2-4, but only in the game. The main menu is ~60 fps, and if I bring up any menu or adviser screen it jumps to 60 and that screen runs just fine. The only exceptions to...
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    [ModComp] Home Cities on Map - playable beta

    Sounds good. I really like the concept and it makes more sense to me for the time period.
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    [ModComp] Home Cities on Map - playable beta

    Any chance this works for beta 0.04 as well, and if not, is there a plan to update this?
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    Kuriotates

    What about if I liked the sprawling trait, but just wanted to tweak how settlements work, where would I find that?
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    Making late game improvements (windmills, watermills, lumberthingies) better

    So I think the big problem is that these improvements don't offer any hard decisions. The trade offs for using them are clear, but in almost all situations are negative (occasionally they break even). As most people specialize cities, they only use farms, mines and cottages. Not much else is...
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    The Malakim Solution

    One of the big problems I see is that in the game deserts don't cause problems, other then being unproductive. I think it would be thematic to have units (other then the recon line) damaged when ending their turn in the desert (5% a turn maybe). Not enough to kill, but defiantly not at full...
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    Switching City Build Queues

    Is there a way to save a build queue, and then apply it to newly built cities? I think I remember using it at one point, but I'm not sure anymore.
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    Playing Gods Sweepstakes: Enter to win!

    Um, invisible pink unicorns...
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    Pyre of Seraphic

    Settle near the pyre while being the clan of embers. Great fun seeing your enemy pillage it, and then all the fire elementals break towards their capital and take them out.
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    Too good games

    Jonas, with remnants in my bfc on a flood plain. I also had corn, mystic heaven and copper in my bfc. Malakim capital was 8 squares away, Bannor capital 12. Hardest part was keeping my score from getting to high.
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