Recent content by chipjamieson

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    Missile tech

    Yeah - thanks for jogging my memory. If the "conventional payload" tech (i.e. nukes) is lower on the tree than missile tech, you automatically get conventional and the program probably hard-code defaults to that. So, the only way to make such missiles is in the #Units section, but that also...
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    Missiles

    Wow - if you've never played Alpha Centauri - you are really missing something uber-cool. I like sci-fi in general (which is why Civ III and Civ IV are so disappointing to me - I'd like to see some "official" packs of icons, tiles, etc. to build sci-fi scenarios such as the ones from Test of...
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    Missile tech

    OK - I'm stumped. I was playing with my modded Alphax.txt last night trying to provide factions with early missle tech. So I dropped it way the hell down and set what I thought was correct codes. BUT...every time I went to build my Colony Pod missle, it kept switching to Conventional Payload...
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    Missiles

    Oh crud!?!! How the heck did THAT happen?!?! Sorry... Hey Mod - please delete this thread. Sorry for the infringement...
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    Missiles

    OK - I'm stumped. I was playing with my modded Alphax.txt last night trying to provide factions with early missle tech. So I dropped it way the hell down and set what I thought was correct codes. BUT...every time I went to build my Colony Pod missle, it kept switching to Conventional Payload...
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    System Shock + Alpha Centauri

    I know your post is a year old, but I am an ADDICT for System Shock 2. My God - what a great game. Same with Alpha Centauri. So please, post your Faction somewhere and gives us a link! I've recently got a hankering to diversify (I play in a clan for a Battlefield 1942 mod called Forgotten...
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    Star Wars Mod

    How about the Corporate Sector as a civ? They were a semi-autonomous region within the Empire's borders during the Classic Era. Brian Daley wrote a few Han Solo books about them... They were apparently a (rare) compromise by Palpatine to allow unregulated capitalism in a controlled...
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    Pentagensis Beta v1_0 for Civ 3 PTW 1.27F

    OK - as a newbie my BIG question related to all these modpacks is... How do you make a mod designed in / for Civ III basic or PTW (I have Civ III Gold) into a mod / scenario for Conquests? For example, Pentagenesis does not have a fixed map - it is simply (!) rules and graphics changes. So...
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