Hey,
so what does the cache folder do exactly, because it was crashing my game as seen here: Game crashing Cache
On a whim I deleted the cache but I never would have guessed it would have solved the issue.
Edit:
It didn't solve that issue, for some reason deleting the cache loaded an old...
Hey,
I am working on a mod, but for some reason the game is crashing when I try and launch the scenario today. There are no crash logs or errors in any the game logs that I can find. The game just stops responding after clicking the start button.
I believe it has something to do with the...
I am giving units a promotion if the player has a tech, I need to give it to all current units and future units.
which is why I have two events hooked in.
http://pastebin.com/zbDDs7RK
Events.TechAcquired
Events.SerialEventUnitCreated
but I have actually got it working now, I can add a...
Alright, thanks
actually CanResearch returns false, if the tech is already researched, and since the tech is available at the start of each custom scenario I know it can be researched.
I think I will switch to the other method, just in case I use this code were this would not be true.
Alright,
so with lua this is what I have so far the code, I have a couple of questions however.
http://pastebin.com/h7JMwtjp
How exactly does Unit:Promote() work, and how can I check if a player has a tech already, could I use Player:CanResearch(), if so how do I get the tech id from...
Hey,
I was looking for a way to make a technology give a promotion, much like optics gives PROMOTION_EMBARKATION.
This is what I did but when I research the technology my units do not receive the promotion. It also does not show up under the technology in the technology tree.
Any help...
I will remember to attach the mod in the future.
In this case I actually solved the issue earlier this morning.
I was deleting buildings with FreeStartEra >= ERA_MODERN, so I changed the code to NULL the FreeStartEra instead.
Hey,
I am deleting a bunch of buildings for a mod I am working on, however I am left with a few database errors I cannot figure out.
I cannot figure them out because they are all related to buildings that I have not deleted the buildings throwing errors but it says they do not exist.
I...
Hey,
I am adding a new civilization, which works fine, with one exception. I leave the Dawn Of Man Audio tag like this <DawnOfManAudio/> and it defaults to playing the Civ5 American Civil War voice intro.
Any idea why this is happening, as far as I know it should not just play anything as...
What exactly is the issue? I have never had a crash placing pre-built city states, I just pre placed a random one on each spot on your map and it work fine.
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